Hamburg Games Conference startet vor vollem Haus Pascal Wagner March 01, 2023 – 2 min read Share this post Ralph-Oliver Graef auf der Hauptbühne der HGC 2023. © GamesMarkt Felix Falk, Managing Director of game © Dirk Mathesius Business "Germany and Europe Should Aspire to a Leading Role as a Games Production Location," Demands Game Ahead of the 2026 gamescom, game - The German Games Industry Association has published a statement outlining political demands. These demands extend beyond merely strengthening Germany's and Europe's international competitiveness as a hub for game production. By Marcel Kleffmann • 1 min read Andrew Wilson, current CEO of Electronic Arts. © Electronic Arts Business EA's Acquisition by PIF, Silver Lake, and Affinity Partners Completed The $55 billion acquisition of Electronic Arts by PIF, Silver Lake, and Affinity Partners has been completed. The company will become a private company once again, while the consortium of the three firms brings long-term capital and strategic support for EA's next chapter. By Marcel Kleffmann • 2 min read Business AI-Generated Game Content: When Does It Need a Label? The EU now enforces certain transparency obligations for AI use. What does that mean for the games industry? GamesMarket law columnist Sandra Spensberger analyses the implications for assets, texts and even deep fakes. By Sandra Spensberger • 5 min read Picture by: Koelnmesse Pte Ltd / gamescom asia gamescom Gamescom Asia Features Invest Circle and VIP Mixer Once Again Following last year’s success, gamescom asia is planning to host an Invest Circle and a VIP Mixer again in 2026. To register, you must hold a valid Delegate or VIP ticket. By Stephan Steininger • 1 min read Campus Bonn Lab for Analog Games Starts Science Gaming Science communication with regular board games, not serious games - that's the aim of a new project at the Bonn Lab for Analog Games and Imaginative Play and Freie Universität Berlin. The kickoff begins in Karlsruhe this September. By Pascal Wagner • 1 min read Felix Falk, Managing Director of game © Dirk Mathesius Business "Germany and Europe Should Aspire to a Leading Role as a Games Production Location," Demands Game Ahead of the 2026 gamescom, game - The German Games Industry Association has published a statement outlining political demands. These demands extend beyond merely strengthening Germany's and Europe's international competitiveness as a hub for game production. By Marcel Kleffmann • 1 min read Andrew Wilson, current CEO of Electronic Arts. © Electronic Arts Business EA's Acquisition by PIF, Silver Lake, and Affinity Partners Completed The $55 billion acquisition of Electronic Arts by PIF, Silver Lake, and Affinity Partners has been completed. The company will become a private company once again, while the consortium of the three firms brings long-term capital and strategic support for EA's next chapter. By Marcel Kleffmann • 2 min read How Many Dudes? © Butterscotch Shenanigans Publishing How Many Dudes? How Many Dudes? from Butterscotch Shenanigans sold over 100,000 copies in just 50 hours. It's the studio's fastest-selling game to date. But what exactly is this roguelike autobattler all about? By Marcel Kleffmann • 3 min read Daily GamesMarket Daily - 4 August 2026: AI Transparency, ESA x Pokémon, Leadership Summit, ByteRockers, Raw Talent From the implications of improved transparency rules on the use of AI to new line-ups at gamescom – August kicks off with interesting news, new games and a new summit at gamescom dev. By Stephan Steininger • 6 min read
Felix Falk, Managing Director of game © Dirk Mathesius Business "Germany and Europe Should Aspire to a Leading Role as a Games Production Location," Demands Game Ahead of the 2026 gamescom, game - The German Games Industry Association has published a statement outlining political demands. These demands extend beyond merely strengthening Germany's and Europe's international competitiveness as a hub for game production. By Marcel Kleffmann • 1 min read
Andrew Wilson, current CEO of Electronic Arts. © Electronic Arts Business EA's Acquisition by PIF, Silver Lake, and Affinity Partners Completed The $55 billion acquisition of Electronic Arts by PIF, Silver Lake, and Affinity Partners has been completed. The company will become a private company once again, while the consortium of the three firms brings long-term capital and strategic support for EA's next chapter. By Marcel Kleffmann • 2 min read
Business AI-Generated Game Content: When Does It Need a Label? The EU now enforces certain transparency obligations for AI use. What does that mean for the games industry? GamesMarket law columnist Sandra Spensberger analyses the implications for assets, texts and even deep fakes. By Sandra Spensberger • 5 min read
Picture by: Koelnmesse Pte Ltd / gamescom asia gamescom Gamescom Asia Features Invest Circle and VIP Mixer Once Again Following last year’s success, gamescom asia is planning to host an Invest Circle and a VIP Mixer again in 2026. To register, you must hold a valid Delegate or VIP ticket. By Stephan Steininger • 1 min read
Campus Bonn Lab for Analog Games Starts Science Gaming Science communication with regular board games, not serious games - that's the aim of a new project at the Bonn Lab for Analog Games and Imaginative Play and Freie Universität Berlin. The kickoff begins in Karlsruhe this September. By Pascal Wagner • 1 min read
Felix Falk, Managing Director of game © Dirk Mathesius Business "Germany and Europe Should Aspire to a Leading Role as a Games Production Location," Demands Game Ahead of the 2026 gamescom, game - The German Games Industry Association has published a statement outlining political demands. These demands extend beyond merely strengthening Germany's and Europe's international competitiveness as a hub for game production. By Marcel Kleffmann • 1 min read
Andrew Wilson, current CEO of Electronic Arts. © Electronic Arts Business EA's Acquisition by PIF, Silver Lake, and Affinity Partners Completed The $55 billion acquisition of Electronic Arts by PIF, Silver Lake, and Affinity Partners has been completed. The company will become a private company once again, while the consortium of the three firms brings long-term capital and strategic support for EA's next chapter. By Marcel Kleffmann • 2 min read
How Many Dudes? © Butterscotch Shenanigans Publishing How Many Dudes? How Many Dudes? from Butterscotch Shenanigans sold over 100,000 copies in just 50 hours. It's the studio's fastest-selling game to date. But what exactly is this roguelike autobattler all about? By Marcel Kleffmann • 3 min read
Daily GamesMarket Daily - 4 August 2026: AI Transparency, ESA x Pokémon, Leadership Summit, ByteRockers, Raw Talent From the implications of improved transparency rules on the use of AI to new line-ups at gamescom – August kicks off with interesting news, new games and a new summit at gamescom dev. By Stephan Steininger • 6 min read