Business Power of Play: Egypt As part of the Power of Play survey, industry associations also took a close look at the participating countries. GamesMarkt summarizes the results. This time: Egypt. By Stephan Steininger • 2 min read
Business Power of Play: South Africa As part of the Power of Play survey, industry associations also took a close look at the participating countries. GamesMarkt summarizes the results. This time: South Africa. By Stephan Steininger • 2 min read
Business Power of Play: Nigeria As part of the Power of Play survey, industry associations also took a close look at the participating countries. GamesMarkt summarizes the results. This time: Nigeria. By Stephan Steininger • 2 min read
Business Power of Play: Australia As part of the Power of Play survey, industry associations also took a close look at the participating countries. GamesMarkt summarizes the results. This time: Australia. By Stephan Steininger • 2 min read
Business Ubisoft Supports Friendly Fire as Main Sponsor with Anno 117 The Friendly Fire Charity Stream will kick off for the 11th time on December 6, and Ubisoft will be the main sponsor for the fourth time overall, as it was last year. The focus of the campaign will be on Anno 117. By Stephan Steininger • 2 min read
Felix Falk, Managing Director of game - The German Games Industriy Association; Picture by: Dirk Mathesius Business Game Welcomes IOC's Commitment and Applauds German Government The German games industry association game has spoken out following the end of the collaboration between the IOC and EWCF, welcoming the IOC's commitment to Olympic Esports Games. At the same time, the association praises the German government's approach to esports. By Stephan Steininger • 2 min read
Business Bitkraft Report Forecasts 18% CAGR in Indian Gaming and 26% in Indian Esports Market Gaming and interactive media are the growth drivers of the Indian digital media and entertainment market. This is the conclusion of a study by Bitkraft Ventures and Redseer Strategy. However, the market also has many special aspects. By Stephan Steininger • 3 min read
Picture by IOC Business IOC and EWCF Conclude Partnership for Olympic Esports Games The wrangling over the first Olympic Esports Games continues. Following the breakthrough and subsequent postponement, stakeholders IOC, SOPC, and EWCF met again to review the project and terminated the partnership by mutual agreement. Both sides will continue their esports plans separately. By Stephan Steininger • 3 min read
Business Power of Play: Brazil As part of the Power of Play survey, industry associations also took a close look at the participating countries. GamesMarkt summarizes the results. This time: Brazil. By Stephan Steininger • 2 min read
Business Power of Play: Canada As part of the Power of Play survey, industry associations also took a close look at the participating countries. GamesMarkt summarizes the results. This time: Canada. By Stephan Steininger • 2 min read
Business Games Industry Conference Closes With New Record With 3,423 trade visitors, the Games Industry Conference (GIC) in Poznan, Poland, set a new record. The exact date for 2026 will be announced in the coming weeks. By Stephan Steininger • 1 min read
Products MDM Funds Nine Games and XR Projects with €619,000 Almost half of the budget approved for new media at the current funding meeting is going to one project. Nevertheless, nine studios and producers of games and XR projects can look forward to receiving funding from the MDM. By Stephan Steininger • 2 min read