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Hesse Plans Gamescom Booth, Reception with Minister and Continues ‘Making Games in Hessen’
Hesse's Minister for Economic Affairs, Kaweh Mansoori, is set to open the planned reception at the Hesse booth at gamescom | Picture: Peter Jülich/HMWVW

Hesse Plans Gamescom Booth, Reception with Minister and Continues ‘Making Games in Hessen’

The state of Hesse will once again be represented with its own stand in the business area in 2026. Companies from Hesse can apply until the end of March. Another ‘Making Games in Hessen’ event is also planned for April.
By Stephan Steininger 1 min read

Business

Hesse Plans Gamescom Booth, Reception with Minister and Continues ‘Making Games in Hessen’
Hesse's Minister for Economic Affairs, Kaweh Mansoori, is set to open the planned reception at the Hesse booth at gamescom | Picture: Peter Jülich/HMWVW

Hesse Plans Gamescom Booth, Reception with Minister and Continues ‘Making Games in Hessen’

The state of Hesse will once again be represented with its own stand in the business area in 2026. Companies from Hesse can apply until the end of March. Another ‘Making Games in Hessen’ event is also planned for April.
By Stephan Steininger 1 min read

People

MachineGames' Jerk Gustafsson: "There's Still a Strong Appetite for Focused, Narrative-Driven Experiences"
Jerk Gustafsson (Co-Founder and Studio Director at MachineGames; Game Director on Indiana Jones and the Great Circle) at the Indiana Jones launch party on 9 December 2024 © MachineGames / Nikolaj Fehrm

MachineGames' Jerk Gustafsson: "There's Still a Strong Appetite for Focused, Narrative-Driven Experiences"

Swedish studio MachineGames has made a big impression with Wolfenstein and, most recently, Indiana Jones. We spoke to Studio Director Jerk Gustafsson about the studio's history, the strength of the Swedish industry, its second office and why single-player games remain relevant in the age of GaaS.
By Marcel Kleffmann 9 min read

Jobs

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