Rami Ismail: Why the Games Industry Is in a Very Bad State
Rami Ismail is a leading figure in the global indie game scene. He argues that the industry's fear of risk stifles innovation. Indie developers still create fresh ideas but struggle to fund their games. Titles like his Australia Did It are rare exceptions.
How and Why Mimimi's Shadow Tactics Launches on Switch 2
The announcement of Shadow Tactics for Switch 2 at the most recent Nintendo Direct Partner Showcase came as a surprise, given that the development studio Mimimi Games no longer exists. We spoke to Johannes Roth, Founder and MD of Mimimi, about this definitive console edition of the game.Latest Articles
Mattel Acquires Full Ownership of Mattel16, Announces New Games and Content For Roblox And Fortnite
Mattel has purchased its partner NetEase's 50 per cent stake in their joint mobile gaming studio Mattel163 for $159 million. The deal strengthens Mattel's digital and gaming strategy, which is based on three pillars.
AppMagic: Growth of the Mobile Games Market Continued to Slow in 2025
Growth in the mobile games market continued to slow down in 2025, according to the AppMagic Mobile Market Report 2026. The market is entering a more mature and competitive phase. Nevertheless, revenue from direct-to-consumer (D2C) and alternative payment systems increased by 26% year-on-year.
Womenize! Inspring Stories: Dani Valkova
In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations.
All 'Press Start' Scholarship Recipients Started Their Own Businesses
The 'Press Start' games scholarship has sparked a wave of start-ups in Germany. Its 132 recipients have founded 75 new games studios. This 100 per cent start-up rate highlights the success of this funding instrument for companies in the games industry.
Hesse Plans Gamescom Booth, Reception with Minister and Continues ‘Making Games in Hessen’
The state of Hesse will once again be represented with its own stand in the business area in 2026. Companies from Hesse can apply until the end of March. Another ‘Making Games in Hessen’ event is also planned for April.Business
AppMagic: Growth of the Mobile Games Market Continued to Slow in 2025
Growth in the mobile games market continued to slow down in 2025, according to the AppMagic Mobile Market Report 2026. The market is entering a more mature and competitive phase. Nevertheless, revenue from direct-to-consumer (D2C) and alternative payment systems increased by 26% year-on-year.
Hesse Plans Gamescom Booth, Reception with Minister and Continues ‘Making Games in Hessen’
The state of Hesse will once again be represented with its own stand in the business area in 2026. Companies from Hesse can apply until the end of March. Another ‘Making Games in Hessen’ event is also planned for April.
Paananen on an Industry Coasting, Innovation, and Supercell's Investments in Studios
In his annual ‘Ilkka's Long Text’, CEO Ilkka Paananen not only provided insight into Supercell's business development in 2025. He also addressed the challenges of a stagnating mobile market, shared lessons learned and promised further investments in external studios.People
Womenize! Inspring Stories: Dani Valkova
In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations.
NC America Appoints Mervin Lee Kwai to Lead Western Publishing Operations
In preparation for the global launch of Aion 2, NC America is expanding its publishing team with the hire of Mervin Lee Kwai. The former senior leader of Amazon's third-party MMO publishing division will play a key role in shaping NC America's 2026 line-up.
MachineGames' Jerk Gustafsson: "There's Still a Strong Appetite for Focused, Narrative-Driven Experiences"
Swedish studio MachineGames has made a big impression with Wolfenstein and, most recently, Indiana Jones. We spoke to Studio Director Jerk Gustafsson about the studio's history, the strength of the Swedish industry, its second office and why single-player games remain relevant in the age of GaaS.Products
Latest Articles
Mattel Acquires Full Ownership of Mattel16, Announces New Games and Content For Roblox And Fortnite
Mattel has purchased its partner NetEase's 50 per cent stake in their joint mobile gaming studio Mattel163 for $159 million. The deal strengthens Mattel's digital and gaming strategy, which is based on three pillars.
AppMagic: Growth of the Mobile Games Market Continued to Slow in 2025
Growth in the mobile games market continued to slow down in 2025, according to the AppMagic Mobile Market Report 2026. The market is entering a more mature and competitive phase. Nevertheless, revenue from direct-to-consumer (D2C) and alternative payment systems increased by 26% year-on-year.
Womenize! Inspring Stories: Dani Valkova
In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations.
All 'Press Start' Scholarship Recipients Started Their Own Businesses
The 'Press Start' games scholarship has sparked a wave of start-ups in Germany. Its 132 recipients have founded 75 new games studios. This 100 per cent start-up rate highlights the success of this funding instrument for companies in the games industry.