Road to gamescom – Everything You Need For a Successful Business Week in Cologne
Whether it’s your first time at the trade fair or you’re a gamescom veteran – Road to gamescom gives you everything you need to know about gamescom 2026. Facts and overviews, interviews and tips on what’s on at and around gamescom, and which numbers you should have saved on your mobile.Latest Articles
Womenize! Inspiring Stories: Isabel Grünberg
In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations.
GamesMarket Daily - 21 August 2026: gamescom Heat Prevention, Hoofprint Release Date, ZBD & more
GamesMarket Daily is pausing for a week as the team travels to gamescom to produce the official daily magazines on site. Online news publication will procede as usual though! Today, we also share some important heat prevention tips for Cologne with you.
gamescom to Provide Drinking Fountains and Cooldown Areas for Heat Prevention
In response to an inquiry from GamesMarket, gamescom lays out their heat prevention measures for the fair: Free drinking water along the boulevard, climate-controlled cool-down areas in the halls, and a misting area in the Hall 8 outdoors area are planned.
The Public Gaming Privatization Wave: Why Public Equity Markets Are Losing Their Grip on Video Game Publishing
In his new update industry expert Zoran Roso analyses why the rigid demands of linear quarterly earnings are causing a systematic valuation breakdown against the multi-year, hit-driven development cycles of interactive entertainment.
GamesMarket Plus
G+ Researcher Spotlight: Stephan Jacob
One of the heads behind the Raw Talent booth collective of universities at gamescom, Stephan Jacob is Professor of Creative Technologies at Darmstadt University of Applied Sciences and Chairman of the German Society for Game Studies. We portray him in our ongoing series about games researchers.
People
Womenize! Inspiring Stories: Isabel Grünberg
In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations.
G+ Under the Hood: Unusual Prototyping for Tufuur
In our regular GamesMarket developer series, game studios present pictures of what's going on under the hood of in their game making process. This time, The Umbra Collective leads us through prototyping the world for their upcoming game Tufuur with Play-Doh.Products
Latest Articles
Womenize! Inspiring Stories: Isabel Grünberg
In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations.
GamesMarket Daily - 21 August 2026: gamescom Heat Prevention, Hoofprint Release Date, ZBD & more
GamesMarket Daily is pausing for a week as the team travels to gamescom to produce the official daily magazines on site. Online news publication will procede as usual though! Today, we also share some important heat prevention tips for Cologne with you.
gamescom to Provide Drinking Fountains and Cooldown Areas for Heat Prevention
In response to an inquiry from GamesMarket, gamescom lays out their heat prevention measures for the fair: Free drinking water along the boulevard, climate-controlled cool-down areas in the halls, and a misting area in the Hall 8 outdoors area are planned.
The Public Gaming Privatization Wave: Why Public Equity Markets Are Losing Their Grip on Video Game Publishing
In his new update industry expert Zoran Roso analyses why the rigid demands of linear quarterly earnings are causing a systematic valuation breakdown against the multi-year, hit-driven development cycles of interactive entertainment.