Development Self-Publishing Framework: What SpielFabrique Wants to Offer With a new accelerator concept, SpielFabrique offers advice on self-publishing in a new sprint-focused online program. We spoke to Project Manager Matthes Lindner about the course, self-publishing as a skill even when signing a publisher, and the costs of an accelerator program. By Pascal Wagner • 4 min read
Business Womenize! Announces NRW Chapter, Applications for Masterclass in Leipzig Open With a new event one day before German Developer Award (Deutscher Entwicklerpreis, DEP) 2026 in Cologne, Womenize! is expanding. Applications for the Masterclasses on 24 November at R42 in Leipzig are open now as well. By Pascal Wagner • 1 min read
(Background picture: The inaugural Press Start Accelerator from Germany in 2026 (Stiftung Digitale Spielekultur) Business G+ These Incubators and Accelerators You Can Apply for in 2027 Just starting out with your game dev company and need the basics, or have taken the first step but need to grow? Good ways to achieve both are often incubators or accelerators. In our list, you can find the right one for you, whether online or on site, as well as how and when to apply. By Pascal Wagner • 3 min read
Scott Van Vliet and Asha Sharma (Pictures by Xbox Wire) Development Xbox Labs Shall Turn Emerging Ideas Into Players and Dev Experiences Microsoft says it aims to be at the forefront of the future of gaming technologies. That is why Xbox head Asha Sharma has set up Xbox Labs, led by CTO Scott Van Vliet, a team tasked with exploring and developing technologies and possibilities. By Stephan Steininger • 1 min read
Maestro Characters © THQ Nordic and Gate21 Development Maestro: THQ Nordic and Gate21 Release Unreal Plugin for Character Creation THQ Nordic's Gate21 has released an Unreal plugin for character creation. The basic version is free. This tool was used to create characters in Gothic 1 Remake, Alone in the Dark, and Outcast. By Marcel Kleffmann • 2 min read
Development Subotron Live Pitch and FROG Exhibition Participants 2026 Revealed Five young studios from four universities in Austria have been revealed as participants at Subotron Live Pitch 2026 on 27 November. The exhibition games for Future and Reality of Gaming a week before are also now public. By Pascal Wagner • 1 min read
It is still unclear whether the new Star Trek game will also follow the Voyager on its journeys through the Delta Quadrant Development Next Star Trek Game: Jumpgates GameXcite Signs Licensing Agreement with Paramount Games The co-production announced in early September between Jumpgate’s subsidiary gameXcite and Daedalic as publisher will be another Star Trek game. A corresponding licence agreement has now been revealed. By Stephan Steininger • 1 min read
Development Africa Games Industry Survey 2026 Now Open Until 23 September, game workers from Africa can take part in the Africa Games Industry Survey 2026 that will inform the 2026 industry report by Maliyo Games. By Pascal Wagner • 1 min read
Development Roblox Games Evolve Into Standalone Apps, Offline Games, and Browser Games At its 20th RDC, Roblox announced new features that could have a lasting impact on the Roblox ecosystem and increasingly position Roblox as cross-platform middleware. Roblox games are set to become standalone apps on mobile, PC, and consoles. Offline single-player campaigns will become possible. By Stephan Steininger • 1 min read
The W4 founders from left to right: Fabio Alessandrelli, Remi Verschelde, Juan Linietsky, Nicola Farronato (W4) Development W4 Partners With Tencent to Bring Godot to Asia In the current Series B funding round, W4 Games, the enterprising arm of open-source engine Godot, has collected about €15,4mil from OSS Capital, LUX, Naval Ravikant and Tobias Lutke. Together with Tencent, now a main investor, expansion to Asia is planned. By Pascal Wagner • 3 min read
gamescom Xsolla Unveils Its Largest Product Rollout Yet: New Tools Give Studios Control Over Their Own Growth Advertorial | Xsolla is heading to Cologne for gamescom dev and gamescom with a range of new services and products. Learn more at xsolla.pro/gmktgc, or connect with the team at gamescom, Hall 2.2, #A030-B035. By Xsolla • 4 min read
From left: Aleksandra Franz, Hanna Metelmann and Jennifer F. Donovan a.k.a. The Umbra Collective about prototyping with unusual materials. (The Umbra Collective) Development G+ Under the Hood: Unusual Prototyping for Tufuur In our regular GamesMarket developer series, game studios present pictures of what's going on under the hood of in their game making process. This time, The Umbra Collective leads us through prototyping the world for their upcoming game Tufuur with Play-Doh. By Pascal Wagner • 3 min read