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Closure announced

Studio Fizbin Says Goodbye with Reignbreaker

On LinkedIn, the award-winning German team Studio Fizbin has announced plans for winding down operations after the upcoming release of Reignbreaker on 18 March. The end is a consequence of Thunderful's decision to reduce internal development capacity.

Stephan Steininger03.03.2025 20:24
Studio Fizbin Says Goodbye with Reignbreaker
Studio Fizbin

The content may be sad, but it is not sad words with which Alexander ‘Pepe’ Pieper, one of the founders of Studio Fizbin, announces the studio's upcoming demise on LinkedIn: "The name of our studio comes from a fabled magic trick, because game development often feels like an impossible feat of conjuration. But every magic show has an end, and after 14 years of giving it our all, Studio Fizbin will be winding down operations this spring after releasing Reignbreaker," Pieper writes in this post.

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The games industry is in a difficult situation, which has affected countless incredible studios. Thunderful, which acquired (in German) Studio Fizbin in 2023, also had to announce a massive reduction in internal development resources in November, which apparently also affected Studio Fizbin. "Since then, we’ve been exploring various opportunities to work on after finishing Reignbreaker. Unfortunately, none of these projects will move forward, leading us to make this difficult decision", the LinkedIn post continues.

"We also would like to thank all our business partners, Medienboard, the MfG, Creative Europe, and the federal funding partners for all their support.

And finally, we’d like to give the biggest thanks to our team – those who are here until the end, and the many others who have found a different path on the way. Fizbin and its games are defined by its team members, and you all made this the most inspiring place to perform the world’s most difficult magic trick: making games", says Pieper.

Studio Fizbin was founded in Ludwigsburg in 2011 by Sebastian Hollstein, Alexander Piper and Mareike Ottrand, and later opened a second location in Berlin. At both locations, the studio was part of a game development studio community and thus also helped other young teams to gain a foothold in the industry. Studio Fizbin received, among other things, the Deutscher Computerspielpreis (DCP; German Computer Games Award) for Game of the Year (in German), was Studio of the Year at the Deutscher Entwicklerpreis (in German; German Developer Award) and won the Animated Games Award Germany.

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