Blue Prince
How do you find the 46th room in a mansion that only has 45 rooms and where the position of the rooms changes from day to day? This is the task of Blue Prince, a unique puzzle adventure from Dogubomb and Raw Fury.
Blue Prince is not like any other game. It is about finding the rumoured room 46 in Mt. Holly, a mysterious mansion with shifting rooms. Players start in the foyer and can choose one of three directions to go. Once they have chosen a door, they are given a choice of three rooms behind it - rooms such as a bedroom, hallway, kitchen, library, art gallery or storeroom. This is how they determine the floor plan, with a certain element of chance. In any case, the floor plan is five rooms wide and nine rooms long. But it is more complex than that. Some rooms have no other exits, some are crossroads, and others need to be unlocked first. Each decision shapes the player's path as they navigate through the mansion.
However, as there are only a limited number of steps (50 in the beginning) to get from room to room, once this maximum is reached, the day ends and, as this is also a roguelike game, players have to start all over again, but with more knowledge, information and unlocked rooms - while some of the rooms change a little bit as well. This is especially true at the beginning of the game when some room types have yet to be discovered/unlocked.
"Your progress each day is shaped by the rooms you select to draft and the tools you find within them. (...) But be careful how you draft, for each day the manor's floor plan resets and the rooms you saw today may not be the same rooms you see tomorrow. Items in the game can be used in a number of creative ways to fuel your exploration deeper into the house, allowing you to adopt unique strategies to combat the challenges that each day brings. Yet, tread wisely - the house resets each dawn, erasing all but the permanent upgrades to your estate blueprint. That is, if you were clever enough to find one!" - Raw Fury
Each room that players explore from a first-person perspective contains its own story, clues, puzzles and information that may come in handy later on. Often, solutions to certain things can only be found once players have ventured further into the manor and entered other rooms. It is recommended that you take notes in a classic notebook. It does take on a board-game feel. Players can also find items in the mansion, such as keys that open other rooms, gems that can be used to craft "uncommon" rooms, or a magnifying glass that can be used to examine objects such as documents or photos more closely and thus possibly discover further clues - and more. There are also items that increase the step counter - and there are also a few items that are not reset when the mansion is reset. So it is more roguelike than roguelite. In that sense, Blue Prince combines mystery, strategy, puzzles and exploration. And little by little the mystery unfolds, if the players stick to it. It is also free of violence and shock effects.
Blue Prince is the first game from Dogubomb, an indie game development studio founded by Tonda Ros in Hollywood, California. "Dogubomb is an Independent film and game developer hidden in the long shadows of Hollywood. After a decade of making stuff for other People, we decided to make something for ourselves: Blue Prince," said the developers. The publisher is Raw Fury, which was founded by Jonas Antonsson, Gordon Van Dyke and David Martinez and is celebrating its tenth anniversary this year. The company's best-known games include Kingdom Two Crowns, Per Aspera, Star Trucker, Cassette Beasts, Dome Keeper and Star Renegades.
Blue Prince is coming to PC, PlayStation 4, PlayStation 5 and Xbox Series X|S on 10 April 2025 for €29.99. It will also be included in Game Pass.
Unconventional and unique, Blue Prince is a wild mix of mystery, strategy, puzzles and exploration that challenges the player to solve the secret of the manor.