At first glance, Atomfall looks like a British take on Fallout or S.T.A.L.K.E.R., but Rebellion's game manages to put a good emphasis on exploring and investigating, while also having its rough edges, both positive and negative.
As with S.T.A.L.K.E.R., a real-life nuclear disaster forms the basis for the fictional game, which begins five years after the events of the Windscale disaster in northern England in 1957. There is a quarantine zone around the power plant, no one can get in or out. The player character, who unfortunately remains silent during the game, wakes up in a bunker and has no idea what happened or how he got there. The task is to find out what happened, who is responsible and how to get out of the place.
As with S.T.A.L.K.E.R., a real-life nuclear disaster forms the basis for the fictional game, which begins five years after the events of the Windscale disaster in northern England in 1957. There is a quarantine zone around the power plant, no one can get in or out. The player character, who unfortunately remains silent during the game, wakes up in a bunker and has no idea what happened or how he got there. The task is to find out what happened, who is responsible and how to get out of the place.