Marcel Kleffmann

Marcel Kleffmann

Marcel Kleffmann is Chief of Content of GamesMarket and our B2B and B2C expert for hardware, market data, products and launch numbers with more than two decades of editorial experience. (marcelDOTkleffmannATgamesmarktDOTde)


Epic Games Acquires Meshcapade and Will Establish a Presence in Tübingen
The technology developed by Meshcapade is based on the SMPL (Skinned Multi-Person Linear) body model, which was developed by the Max Planck Institute for Intelligent Systems. This model provides a 3D representation of the human form and was trained using thousands of 3D body scans. © Meshcapade

Epic Games Acquires Meshcapade and Will Establish a Presence in Tübingen

Meshcapade, a start-up based in the 'Cyber Valley' in Tübingen, has been acquired by Epic Games. As part of the acquisition, Epic Games will establish a presence in the area. The Meshcapade team will join the AI Research division at Epic and contribute to Unreal Engine and MetaHuman technologies.
By Marcel Kleffmann 3 min read
Home of Indies at gamescom 2026: New Booth Concept & Tom Achsel
Christiane Gehrke, Senior Event Communication & Sales Manager, and Tom Achsel, Event Communications Manager at Factory-C © Factory-C

Home of Indies at gamescom 2026: New Booth Concept & Tom Achsel

Once again, the Berlin-based communications agency Factory-C is bringing indie studios from around the world together at gamescom with Home of Indies. Its new and enhanced stand concept features four booth sizes for increased flexibility. Tom Achsel is providing additional support.
By Marcel Kleffmann 2 min read
Interview: The Largest Project in Daedalic's Publishing History to Date
Jonas Hüsges, COO, Daedalic Entertainment / Patrick Streppel, Founder and CEO, gameXcite GmbH and Chief Product Officer, Jumpgate AB © Daedalic / Jumpgate

Interview: The Largest Project in Daedalic's Publishing History to Date

Star Trek: Voyager - Across the Unknown is the largest project in Daedalic's publishing history to date. The developer, gameXcite, has grown from six to eighteen employees thanks to funding and its own efforts. An interview with Jonas Hüsges (Daedalic's COO) and Patrick Streppel (gameXcite's CEO).
By Marcel Kleffmann 7 min read