Bulkhead eröffnet Studio in München Daniel Raumer July 05, 2018 – 1 min read Share this post © None Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read Mattel 163 has so far released Uno!, Uno Wonder, Phase 10, and Skip Bo for mobile devices. More titles are set to follow | Picture: Screenshot Mattel Acquires Full Ownership of Mattel16, Announces New Games and Content For Roblox And Fortnite Mattel has purchased its partner NetEase's 50 per cent stake in their joint mobile gaming studio Mattel163 for $159 million. The deal strengthens Mattel's digital and gaming strategy, which is based on three pillars. By Stephan Steininger • 2 min read AppMagic Mobile Market Landscape 2026 © AppMagic Business AppMagic: Growth of the Mobile Games Market Continued to Slow in 2025 Growth in the mobile games market continued to slow down in 2025, according to the AppMagic Mobile Market Report 2026. The market is entering a more mature and competitive phase. Nevertheless, revenue from direct-to-consumer (D2C) and alternative payment systems increased by 26% year-on-year. By Marcel Kleffmann • 3 min read A part of the report: The most popular games in Africa (SpielFabrique) Business SpielFabrique Publishes African Industry Report 2026 In the African Industry Report 2026, SpielFabrique and Analytics for Africa have laid out the situation of game development, engines, games hubs and players on the continent in 2025. By Pascal Wagner • 1 min read People Womenize! Inspring Stories: Dani Valkova In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations. By Madeleine Egger • 3 min read Felix Falk, Managing Director, game – the German Games Industry Association / Nandita Wegehaupt, Managing Director of Stiftung Digitale Spielekultur (Digital Game Culture Foundation) © Dirk Mathesius / Die Hoffotografen GmbH Business All 'Press Start' Scholarship Recipients Started Their Own Businesses The 'Press Start' games scholarship has sparked a wave of start-ups in Germany. Its 132 recipients have founded 75 new games studios. This 100 per cent start-up rate highlights the success of this funding instrument for companies in the games industry. By Marcel Kleffmann • 3 min read Menace © Overhype Studios & Hooded Horse Products Menace Overhype Studios has made a name for itself with Battle Brothers. Now, together with Hooded Horse, they have released Menace in Early Access, offering turn-based tactical combat that is unparalleled in its intensity. By Marcel Kleffmann • 9 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read
Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read
Mattel 163 has so far released Uno!, Uno Wonder, Phase 10, and Skip Bo for mobile devices. More titles are set to follow | Picture: Screenshot Mattel Acquires Full Ownership of Mattel16, Announces New Games and Content For Roblox And Fortnite Mattel has purchased its partner NetEase's 50 per cent stake in their joint mobile gaming studio Mattel163 for $159 million. The deal strengthens Mattel's digital and gaming strategy, which is based on three pillars. By Stephan Steininger • 2 min read
AppMagic Mobile Market Landscape 2026 © AppMagic Business AppMagic: Growth of the Mobile Games Market Continued to Slow in 2025 Growth in the mobile games market continued to slow down in 2025, according to the AppMagic Mobile Market Report 2026. The market is entering a more mature and competitive phase. Nevertheless, revenue from direct-to-consumer (D2C) and alternative payment systems increased by 26% year-on-year. By Marcel Kleffmann • 3 min read
A part of the report: The most popular games in Africa (SpielFabrique) Business SpielFabrique Publishes African Industry Report 2026 In the African Industry Report 2026, SpielFabrique and Analytics for Africa have laid out the situation of game development, engines, games hubs and players on the continent in 2025. By Pascal Wagner • 1 min read
People Womenize! Inspring Stories: Dani Valkova In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations. By Madeleine Egger • 3 min read
Felix Falk, Managing Director, game – the German Games Industry Association / Nandita Wegehaupt, Managing Director of Stiftung Digitale Spielekultur (Digital Game Culture Foundation) © Dirk Mathesius / Die Hoffotografen GmbH Business All 'Press Start' Scholarship Recipients Started Their Own Businesses The 'Press Start' games scholarship has sparked a wave of start-ups in Germany. Its 132 recipients have founded 75 new games studios. This 100 per cent start-up rate highlights the success of this funding instrument for companies in the games industry. By Marcel Kleffmann • 3 min read
Menace © Overhype Studios & Hooded Horse Products Menace Overhype Studios has made a name for itself with Battle Brothers. Now, together with Hooded Horse, they have released Menace in Early Access, offering turn-based tactical combat that is unparalleled in its intensity. By Marcel Kleffmann • 9 min read