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Studio Portrait

Active Fungus Studios: Turning a Difficult Situation Into the Best Possible Outcome

From Indie to AAA: On a regular basis, we take a look at a studio from the German-speaking development scene. This time: Active Fungus Studios from Munich.

Marcel Kleffmann29.08.2025 10:24
Active Fungus Studios: Turning a Difficult Situation Into the Best Possible Outcome
Remote First Active Fungus Studios

Active Fungus Studios (AFS) came about out of desperation. Jakob Braun, CEO, Creative Director & Producer recalls: "I had studied sociology and had been working as a music producer and musician after that. Then Covid hit and I had nothing to do. I had been tampering with the Unreal Egine already, so I decided instead of burying my head in the sand it was the right time to start something new." He put his knowledge of creative processes to good use in the development of games, in terms of both the creative and technical aspects. "So I talked to other people whose jobs were affected by Covid and we started AFS." Julia Bencker, who is responsible for Audio and Communications, still knows exactly how the initial recruitment processes worked.

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