Built through years of hands-on production work with studios such as Poncle (Vampire Survivors' online multiplayer mode), coherence 2.0 delivers the same tools and infrastructure that the coherence team uses for co-development projects. This release brings the Unity tooling, hosting platform and multiplayer engine closer together, enabling generalist game developers to add real-time multiplayer to their games without the complexity of traditional networking solutions.

Developers can mix and match hosting types - Client Hosted, Cloud Hosted or Self-Hosted - or switch between them without having to rewrite the gameplay code. This approach was proven during the launch of Vampire Survivors, when Poncle switched between Coherence Client Hosting and Coherence Cloud Hosting.

Alongside this release, coherence introduces a new pricing model.

  • Starter Tier - Free for studios under $200K in revenue; full feature access
  • Pro Tier - A predictable, flat studio license for larger teams
  • coherence Cloud Hosting - Non-expiring, prepaid credits; pay only for actual usage
  • coherence Client Hosting - a 3% revenue share only after a game earns $15K per quarter, with a clear upper cap

“coherence 2.0 is an amazing milestone that we’ve been building toward since day one,” said Dino Patti, CEO and co-founder of coherence. “Our technology has now proven itself at scale, and now we’re making those capabilities available to every developer, from indies to AAA teams, leveling the playing field, with a pricing model that works for any game. Plus, with our recent joining of Roundtable Interactive Group, we’re excited to push coherence even further and help more studios make incredible multiplayer games.”

The launch of coherence 2.0 comes shortly after the announcement that coherence has joined Outright Games, Auroch Digital and GameMill Entertainment as part of Roundtable Interactive Group (RIG), a recently established group supported by EMK Capital.

Coherence also offers co-development services, providing multiplayer production support from the prototype stage through to live launch and beyond.

Robin Flodin, CEO of RIG; © RIG / Dino Patti, CEO and co-founder of coherence; © coherence

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Marcel Kleffmann
Marcel Kleffmann is Chief of Content of GamesMarket and our B2B and B2C expert for hardware, market data, products and launch numbers with more than two decades of editorial experience.
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