Creepy Jar is delighted with the Early Access launch of StarRupture, which sold over 500,000 copies in under two weeks. Gross sales have exceeded $8.7 million, which is well above the Polish studio's expectations.
Just under two weeks after the Early Access launch, the Polish studio Creepy Jar reflected on the release of StarRupture. Its second original IP (after Green Hell) has sold over half a million copies since its launch on 6 January 2026. The game reached second place on the global Steam bestseller list and remained in the top 10 throughout the week after launch. It reached a peak of 42,864 concurrent players, alongside over 100,000 followers and 935,000 wishlists.
"The interest in our game remains high. At its peak, StarRupture was played by over 42 thousand players at the same time. Within just 11 days after its release, we reached the threshold of 500 thousand copies of StarRupture sold on Steam, and the gross sales of the game, including the sales of accompanying products on the Steam platform, amounted to over $8.7 million [~€7.4m]. These results, in particular in terms of revenues and the number of players, significantly exceeded our expectations, which had increased anyway after the intensive end of the marketing campaign," says Grzegorz Piekart, Member of the Management Board of Creepy Jar S.A.
Krzysztof Kwiatek, President of the Management Board of Creepy Jar, says: "We have a good game and a great basis to move on. We have achieved this with Green Hell and we believe that we will do the same with StarRupture. Already after such a short time since the release we can see that in terms of gameplay, StarRupture achieves similar results to Green Hell - nearly 40% of players spent over 10 hours in each game, also the median playtime is similar for both our productions. According to the published roadmap, we are preparing the first free content update to StarRupture, which we would like to release within the next two or three months. We are also gradually addressing players' feedback - since the premiere we have already provided two hotfixes that take into account their comments. As we have said many times, early access is an important moment for our productions, but it is still only the beginning of the development of our games. Both the previous playtests and, above all, the premiere itself, confirmed the potential of StarRupture, which we want to maximise."
The launch is just the start of the journey for StarRupture, with lots of updates planned throughout its Early Access period and beyond. The game combines base building, survival, automation and defensive combat to create a unified experience.
Marcel Kleffmann is Chief of Content of GamesMarket and our B2B and B2C expert for hardware, market data, products and launch numbers with more than two decades of editorial experience.