GDI.Ruhr startet Bewerbungsphase Tim Pototzki August 20, 2010 – 1 min read Share this post © None Asha Sharma, Executive Vice President and CEO of Microsoft Gaming, and Matt Booty, Executive Vice President and Chief Content Officer of Microsoft Gaming. © Microsoft Business Strategy Update: Microsoft Gaming Becomes Xbox Almost two months after taking the helm at Xbox, Asha Sharma and Matt Booty have set the course for the future. The company intends to expand into China as well as other markets, and aims to return the business to sustainable growth. Daily Active Users are now the most important metric. By Marcel Kleffmann • 3 min read Subnautica 2 © Unknown Worlds Entertainment / Krafton Publishing Krafton Is Still Supporting the Early Access Launch of Subnautica 2 "Krafton is currently focusing on supporting the Early Access launch of Subnautica 2," states the South Korean company, even though it is no longer listed as the publisher of Subnautica 2. By Marcel Kleffmann • 2 min read Video Games - Die ganze Welt der Videospiele © The Ziska Company UG Publishing "Video Games" Returns as an Online Magazine After 25 years, the "Video Games - The Whole World of Video Games" magazine brand is being revived as an online platform for experienced gamers aged 40 and over. By Marcel Kleffmann • 2 min read Campus Game Studies Watchlist 2026 #17 The Game Studies Watchlist newsletter, curated by Prof Dr Rudolf Inderst, is published weekly on GamesMarket. This week's topics include horror and humanity, Expanded Conference and identity building. By Rudolf Inderst • 2 min read Business The End of "Steam and Pray": How data is saving indies in gaming's VC winter In 'Zoran's Update', experienced games manager Zoran Roso comments on current industry topics on LinkedIn. This time's topic: Why having a good game on Steam and hoping for a favourable algorithm is no longer enough; developers now need reliable data to survive. By Zoran Roso • 4 min read Toukana, Nukuna, Quantumfrog and Studio Monstrum Can Hope For Goldener Spatz Award Along with the programme, the organisers of the Goldener Spatz (Golden Sparrow) Children’s Media Festival have also announced the nominees for the various competitions. Game studios are also on the shortlist for the Interactive & Digital Storytelling competition. By Stephan Steininger • 2 min read Windose © Kraken Express Products Windrose Yarrr! Windose from Kraken Express has sold over 1.5 million copies in just two weeks. This open-world survival adventure game, set in the age of piracy, had a stellar launch on Early Access. But what makes the game so captivating? By Marcel Kleffmann • 8 min read Benedikt Grindel, Ubisoft Blue Byte, and Zoran Roso (Right) People ZR Consulting Kicks Off DCP With Relaxed Warm-up ZR Consulting rounded off the afternoon before the awards ceremony in Munich with a networking event ahead of the DCP. Around 40 selected industry representatives gathered not far from the DCP venue for a pre-show get-together. By Stephan Steininger • 2 min read Business German VR Organisations Present a Joint Strategy Paper on Virtual Worlds In order to translate existing strengths in the field of VR into value-added opportunities, several VR associations and organisations in Germany have developed a joint strategy paper and have now presented a ten-point list of recommendations. By Stephan Steininger • 1 min read
Asha Sharma, Executive Vice President and CEO of Microsoft Gaming, and Matt Booty, Executive Vice President and Chief Content Officer of Microsoft Gaming. © Microsoft Business Strategy Update: Microsoft Gaming Becomes Xbox Almost two months after taking the helm at Xbox, Asha Sharma and Matt Booty have set the course for the future. The company intends to expand into China as well as other markets, and aims to return the business to sustainable growth. Daily Active Users are now the most important metric. By Marcel Kleffmann • 3 min read
Subnautica 2 © Unknown Worlds Entertainment / Krafton Publishing Krafton Is Still Supporting the Early Access Launch of Subnautica 2 "Krafton is currently focusing on supporting the Early Access launch of Subnautica 2," states the South Korean company, even though it is no longer listed as the publisher of Subnautica 2. By Marcel Kleffmann • 2 min read
Video Games - Die ganze Welt der Videospiele © The Ziska Company UG Publishing "Video Games" Returns as an Online Magazine After 25 years, the "Video Games - The Whole World of Video Games" magazine brand is being revived as an online platform for experienced gamers aged 40 and over. By Marcel Kleffmann • 2 min read
Campus Game Studies Watchlist 2026 #17 The Game Studies Watchlist newsletter, curated by Prof Dr Rudolf Inderst, is published weekly on GamesMarket. This week's topics include horror and humanity, Expanded Conference and identity building. By Rudolf Inderst • 2 min read
Business The End of "Steam and Pray": How data is saving indies in gaming's VC winter In 'Zoran's Update', experienced games manager Zoran Roso comments on current industry topics on LinkedIn. This time's topic: Why having a good game on Steam and hoping for a favourable algorithm is no longer enough; developers now need reliable data to survive. By Zoran Roso • 4 min read
Toukana, Nukuna, Quantumfrog and Studio Monstrum Can Hope For Goldener Spatz Award Along with the programme, the organisers of the Goldener Spatz (Golden Sparrow) Children’s Media Festival have also announced the nominees for the various competitions. Game studios are also on the shortlist for the Interactive & Digital Storytelling competition. By Stephan Steininger • 2 min read
Windose © Kraken Express Products Windrose Yarrr! Windose from Kraken Express has sold over 1.5 million copies in just two weeks. This open-world survival adventure game, set in the age of piracy, had a stellar launch on Early Access. But what makes the game so captivating? By Marcel Kleffmann • 8 min read
Benedikt Grindel, Ubisoft Blue Byte, and Zoran Roso (Right) People ZR Consulting Kicks Off DCP With Relaxed Warm-up ZR Consulting rounded off the afternoon before the awards ceremony in Munich with a networking event ahead of the DCP. Around 40 selected industry representatives gathered not far from the DCP venue for a pre-show get-together. By Stephan Steininger • 2 min read
Business German VR Organisations Present a Joint Strategy Paper on Virtual Worlds In order to translate existing strengths in the field of VR into value-added opportunities, several VR associations and organisations in Germany have developed a joint strategy paper and have now presented a ten-point list of recommendations. By Stephan Steininger • 1 min read