In recent years, however, the GermanDevDays have consistently stood out for their highly unusual and interesting talks, partly because many of the speakers offer brutally honest insights. Conference organiser Stefan Marcinel, CEO of Assemble Entertainment, is a champion of this approach.
With the GDD, Marcinel has created a conference format that deliberately stands out. German has been deliberately chosen as the conference language to position the GDD as the largest German-speaking games developers’ conference, whilst most other conferences try to appeal to an international audience as well.
Another highlight of the GDD is the accompanying GDD Indie Award, which, alongside many serious categories, also presents a prize in the ‘Best Biberkacke’ (Best Beaver Poo) category.
The GDD programme itself has not yet been finalised. Proposals for talks and panels can still be submitted until 27 April. The early bird ticket offer ends a day earlier. Business tickets cost €75 for a day ticket and €129 for a two-day ticket. After the early bird period, the one-day ticket will cost 10 euros more, and the two-day ticket 20 euros more.
Students, trainees and teaching staff can attend the conference free of charge, provided they are invited after registering. This is another unique feature of the GDD: tickets are not available for purchase outright, but are sold by invitation at a later date following registration.
Registration is open until 30 June via the GDD website.
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