The GG Bavaria Business Day 2026 takes place one day before the German Computer Game Awards in Munich, to bring as many game business people together as possible. Now, the organisers at Games/Bavaria have shared the speakers and programme points

For now, three talks, five panels and two workshops are announced. They are as follows:

Talks:

  • Ralf Adam: Game development – yesterday, today, tomorrow
  • Prof. Marion Plank: Crunch as Curriculum: What Game Education Teaches About Work Culture
  • Laura Prinz: From Raid Lead to DAX-40 Corporate Lead: Why the Future of Work is a Multiplayer Game

Panels (all moderated by Laura Peter):

  • The Reality of Game Publishing with Marc Bosch (Aesir Interactive), Meg Clarke (Team17), et al.
  • The Reality of Creative Work in Games with Nicolas Samuel Lietzau-Schreiber (Dare to Dream Games), et al.
  • The Reality of Indie Game Studios with Lauranne Cauduro (The Game Bakers), Tobias Springer (tobspr Games),Borys Trienin (remote control productions) & David Zapfe-Wildemann (neoludic games)
  • The Reality of Discoverability with Valentine Ledour (Three Raccoons Studio), Freyja Melhorn (BXDXO), et al.
  • The Reality of Access to the Games Industry with Odongo George Ahere, Miroslava Moreno (Plaion), Yumi Oishi (Rovio), et al.

Roundtables & Workshops:

  • Sandra Spensberger: We Didn’t Know This Was a Problem: Legal Pitfalls Developers Discover Too Late
  • Prof. Dr. David Weber: Understanding In-Game Engagement and Monetization: What Science Tells Us and How to Apply It

The programme is subject to change. 

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Pascal Wagner
Pascal Wagner is Chief of Relations of GamesMarket and Senior Editor specialised in indie studios, politics, funding and academic coverage.