As part of the Power of Play survey, industry associations also took a close look at the participating countries. GamesMarkt summarizes the results. This time: France.

What makes gamers around the world tick, and how do they differ from country to country? These questions and many more are addressed in the Power of Play study, which was conducted and published by industry associations. In addition to global evaluations, the report also compiles the most important answers to essential questions at the level of the 21 countries that participated.

In France, the commissioned market research institute AudienceNet surveyed a total of 1,047 people aged 16 and older. Similar to Germany, the results differ significantly from the global average in some cases in France. This is evident, as well as in Germany, in the question of whether games are a tool for mental resilience.

Video games as a tool for mental resilience

Video Games…

  • Help me feel less stressed: 67% in France vs. 77% globally
  • Help me feel happier: 57% in France vs. 73% globally
  • Provide a healthy outlet from everyday challenges: 80% in France vs. 72% globally
  • Help me feel less anxiou: 64% in France vs. 70% globally
  • Help me feel less isolated: 56% in France vs.64% globally
  • Help me get through difficult times: 52% in France vs. 62% globally

The influence of games also appears to be less pronounced in professional and private life in France, like the results were in Germany. Only 29% of French surveyed agreed with the statement “Influenced my career and/or educational path in a positive way.” Globally, the figure is 43%. The statement “Allows me to continue or pursue a hobby or interest that I wouldn't otherwise be able to do” was agreed with by 54% of French surveyed, but by 64% of gamers surveyed worldwide.

Other statements from French gamers concern the connection that games create between people. 62% of gamers surveyed in France play online with others at least once a month. 52% even play in-person with others at least once during the same period. 41% use in-game communications. French parents, on the other hand, assess the impact on their relationship with their children very differently from German parents. While only 27% of parents surveyed in Germany said that playing with their children had a positive impact on their relationship, 43% of French parents said the same.

When it comes to assessing whether gaming is good for improving skills, the French, like the Germans, are skeptical, albeit not quite as strongly.

Players agree that video games can improve…

  • Creativity: 68% of French Gamers vs. 77% globally
  • Critical thinking: 67% of French Gamers vs. 71% globally
  • Cognitive: 65% of French Gamers vs. 74% globally

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Written by

Stephan Steininger
Stephan is Editor in Chief
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