Indie Arena Booth und Intel vereinbaren Jahreskooperation Stephan Steininger February 14, 2022 – 1 min read Share this post © Super Crowd Entertainment The name says it all: Seafarer: The Ship Sim © astragon Entertainment Products Astragon Launched Seafarer: The Ship Sim in Early Access Seafarer: The Ship Sim, developed in-house by astragon Development and published by astragon Entertainment, was released on Early Access yesterday. Based on concurrent user (CCU) peaks, it is the publisher's sixth-best result to date. Astragon Entertainment and astragon Development (formerly known as Independent Arts prior to their acquisition By Marcel Kleffmann • 2 min read Royal Revolt Survivors © Headup and Team Warriors Products Headup and Team Warriors Will Release Royal Revolt Survivors in Early Access Headup and Team Warriors have announced the launch date for their action roguelite game, Royal Revolt Survivors. The co-op game will be made available on Steam Early Access on 15 October 2025. In Royal Revolt Survivors, players can unleash chaos in a one-to-four-player co-op mode where survival and action roguelite By Marcel Kleffmann • 1 min read Wreckreation © Three Fields Entertainment / THQ Nordic Products THQ Nordic's Wreckreation Launches 28 October Wreckreation, which combines racing and racetrack building, developed by Three Fields Entertainment and published by THQ Nordic, will be released on 28 October 2025 for PC and consoles. Renowned for their work on the Burnout series and games such as Danger Zone and Dangerous Driving, Three Fields Entertainment is set By Marcel Kleffmann • 1 min read The Tiny Roar founder Robert Koch (left) and Maurice Hagelstein have brought Daniel Marx (right picture) on board People Former Osmotic Studios CEO Daniel Marx Joins Tiny Roar The Hamburg-based studio Tiny Roar is expanding its senior management team and bringing Daniel Marx, former Game Director and CEO of Osmotic Studios, on board. Marx will be joining Tiny Roar, part of Aonic, as Game and Narrative Designer. By Stephan Steininger • 2 min read Olaf Zimmermann (left) and Felix Falk (Pictures by: Deutscher Kulturrat/Jule Roehr and game/Dirk Mathesius) Felix Falk and Olaf Zimmermann Publish Revised Version "Handbuch Gameskultur 2.0" On December 11, the “Handbuch Gameskultur” (Handbook of Gaming Culture), first published in 2020, will receive a comprehensive update. It will once again be published by Olaf Zimmermann from Deutscher Kulturrat and Felix Falk from game. A podcast is also planned. By Stephan Steininger • 2 min read The MTG event at Hochschule München, held by contractors of CampusDirect (center back, standing) and hosted by content creator Svenja71h (front right) on behalf of Ultimate Guard. (GamesMarkt) Business WotC and Instinct3's Magic Uni Club Roadshow On Tour With a new university community project, Wizards of the Coast wants to strengthen Magic: The Gathering communities in Austria and Germany in cooperation with INSTINCT3. The start is marked by a ten-city roadshow for student club founders, on tour right now. By Pascal Wagner • 2 min read Dino Patti, CEO and co-founder of coherence; © coherence Coherence 2.0 For Multiplayer Game Development Launched Coherence has announced coherence 2.0, the next major release of its multiplayer engine and hosting platform. This release continues coherence's mission to help developers create more multiplayer games that connect people through play. By Marcel Kleffmann • 2 min read Wolfgang Ebert (PR Marketing Manager) and Boris Stefan (Head of Publishing) @ Giants Software; © GamesMarkt MK Giants’ Farming Simulator 25 Sold 4 Million Copies Since its launch one year ago, Farming Simulator 25 has sold four million copies worldwide. The game's publisher and developer, Giants Software, also announced further growth of the game with the Year 2 Season Pass. By Marcel Kleffmann • 2 min read Picture by Games Ground Berlin Business Games Ground Berlin Records Significant Increase in Private and Industry Visitors The third edition of Games Ground - Berlin Gaming Festival was a resounding success. Organizers counted 6,500 visitors, including 2,500 from the industry. That's 1,000 more than last year. By Stephan Steininger • 2 min read
The name says it all: Seafarer: The Ship Sim © astragon Entertainment Products Astragon Launched Seafarer: The Ship Sim in Early Access Seafarer: The Ship Sim, developed in-house by astragon Development and published by astragon Entertainment, was released on Early Access yesterday. Based on concurrent user (CCU) peaks, it is the publisher's sixth-best result to date. Astragon Entertainment and astragon Development (formerly known as Independent Arts prior to their acquisition By Marcel Kleffmann • 2 min read
Royal Revolt Survivors © Headup and Team Warriors Products Headup and Team Warriors Will Release Royal Revolt Survivors in Early Access Headup and Team Warriors have announced the launch date for their action roguelite game, Royal Revolt Survivors. The co-op game will be made available on Steam Early Access on 15 October 2025. In Royal Revolt Survivors, players can unleash chaos in a one-to-four-player co-op mode where survival and action roguelite By Marcel Kleffmann • 1 min read
Wreckreation © Three Fields Entertainment / THQ Nordic Products THQ Nordic's Wreckreation Launches 28 October Wreckreation, which combines racing and racetrack building, developed by Three Fields Entertainment and published by THQ Nordic, will be released on 28 October 2025 for PC and consoles. Renowned for their work on the Burnout series and games such as Danger Zone and Dangerous Driving, Three Fields Entertainment is set By Marcel Kleffmann • 1 min read
The Tiny Roar founder Robert Koch (left) and Maurice Hagelstein have brought Daniel Marx (right picture) on board People Former Osmotic Studios CEO Daniel Marx Joins Tiny Roar The Hamburg-based studio Tiny Roar is expanding its senior management team and bringing Daniel Marx, former Game Director and CEO of Osmotic Studios, on board. Marx will be joining Tiny Roar, part of Aonic, as Game and Narrative Designer. By Stephan Steininger • 2 min read
Olaf Zimmermann (left) and Felix Falk (Pictures by: Deutscher Kulturrat/Jule Roehr and game/Dirk Mathesius) Felix Falk and Olaf Zimmermann Publish Revised Version "Handbuch Gameskultur 2.0" On December 11, the “Handbuch Gameskultur” (Handbook of Gaming Culture), first published in 2020, will receive a comprehensive update. It will once again be published by Olaf Zimmermann from Deutscher Kulturrat and Felix Falk from game. A podcast is also planned. By Stephan Steininger • 2 min read
The MTG event at Hochschule München, held by contractors of CampusDirect (center back, standing) and hosted by content creator Svenja71h (front right) on behalf of Ultimate Guard. (GamesMarkt) Business WotC and Instinct3's Magic Uni Club Roadshow On Tour With a new university community project, Wizards of the Coast wants to strengthen Magic: The Gathering communities in Austria and Germany in cooperation with INSTINCT3. The start is marked by a ten-city roadshow for student club founders, on tour right now. By Pascal Wagner • 2 min read
Dino Patti, CEO and co-founder of coherence; © coherence Coherence 2.0 For Multiplayer Game Development Launched Coherence has announced coherence 2.0, the next major release of its multiplayer engine and hosting platform. This release continues coherence's mission to help developers create more multiplayer games that connect people through play. By Marcel Kleffmann • 2 min read
Wolfgang Ebert (PR Marketing Manager) and Boris Stefan (Head of Publishing) @ Giants Software; © GamesMarkt MK Giants’ Farming Simulator 25 Sold 4 Million Copies Since its launch one year ago, Farming Simulator 25 has sold four million copies worldwide. The game's publisher and developer, Giants Software, also announced further growth of the game with the Year 2 Season Pass. By Marcel Kleffmann • 2 min read
Picture by Games Ground Berlin Business Games Ground Berlin Records Significant Increase in Private and Industry Visitors The third edition of Games Ground - Berlin Gaming Festival was a resounding success. Organizers counted 6,500 visitors, including 2,500 from the industry. That's 1,000 more than last year. By Stephan Steininger • 2 min read