RuneScape: Dragonwilds is set to launch in Simplified Chinese, Japanese, and Korean later this summer. This move follows the game's successful launch in Latin America and the sale of over one million copies since it entered Steam Early Access in April 2025, ahead of its full commercial launch later this year.

"The launch represents the most significant international expansion in Jagex's 25-year history, opening the RuneScape universe to the world's largest gaming market, a region home to more than 1.5 billion active players and valued at over $136 billion, accounting for more than half of all global gaming revenue (Asia Pacific gaming market data sourced from Grand View Research, 2024)," says Jagex: The RuneScape Company.

"Bringing RuneScape: Dragonwilds to players in China, Japan and Korea is a milestone moment for Jagex and for the RuneScape franchise," said Jon Bellamy, CEO at Jagex. "APAC is the centre of gravity for the global gaming population, and these are among the most discerning and passionate player communities in the world. Launching in their native languages is not just a translation exercise, it is a statement of our commitment to building RuneScape into a truly global franchise, designed to thrive for the next 25 years."

RuneScape: Dragonwilds was released on Steam Early Access in April 2025 and has sold well over 1 million copies worldwide. The game expanded into Latin America in September 2025 with Portuguese and Spanish localisation, and has delivered two major content updates: Fellhollow in December 2025 and Dowdun Reach in March 2026. And on the 21st April, fishing will be added to the game as well.

Jon Bellamy added: "Our ambition is for Jagex to become a multi-product, community-powered franchise with a truly global outlook. APAC represents the natural next step in that journey. The survival crafting genre resonates strongly in these regions, and RuneScape: Dragonwilds, with its distinctive combination of deep skilling systems, cooperative play and rich world-building, offers a RuneScape experience in a familiar format to players in these markets."


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Marcel Kleffmann
Marcel Kleffmann is Chief of Content of GamesMarket and our B2B and B2C expert for hardware, market data, products and launch numbers with more than two decades of editorial experience. (marcelDOTkleffmannATgamesmarktDOTde)