December brought no surprises. At least, that is the conclusion of the new update on the development of the global gaming market in 2025, published today by Newzoo. The company had already published the most important core data in December, based on figures from January to November inclusive. Newzoo didn’t change its industry revenue anticipation of $197 billion, of which $108 billion (+7.7%) will come from the mobile business, $45 billion (+4.2%) from the console business and $43 billion from the PC games business (+10.4%). In the update now published, which includes the December figures, Newzoo focuses accordingly on the top games and trends.

And it is precisely these trends that author Tianyi Gu sees confirmed by the December data. Instead of disrupting the trends, the month with the highest sales of the year has confirmed and further sharpened them. The focus here is on the continuing market concentration. Both in the PC and console sectors, fewer high-impact releases are getting the sales success, while engagement remained high in long-running live-service games or ecosystems.

Newzoo generally considers the PC games sector to be more open to new IPs and smaller AA games than the console sector. Games that promise predictability and brand depth are particularly successful in this sector.

A final review of 2025, which will also examine and verify market data forecasts and in which Newzoo will venture a detailed forecast for 2026, is planned for March.


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Stephan Steininger
Stephan Steininger is Director of Operations and Editor-in-Chief of GamesMarket. As part of the magazine since its inception in 2001, he knows the GSA games industry by heart.
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