Nintendos E3-Show mit viel Witz, aber wenig richtig großen Ankündigungen Team GamesMarket June 16, 2015 – 1 min read Share this post Nintendo-Präsident Satoru Iwata als Stoffpuppe © None Publishing Knights Peak and Saber Interactive Extent Publishing Agreement Knights Peak and Saber Interactive have extended their existing agreement to publish Tempest Rising to include the expansion The Veti’s Wrath as well. By Stephan Steininger • 1 min read Publishing Assemble Entertainment Supports PC Publishing For Pithead Studio’s Cralon Following its self-publishing launch, Pithead Studio has brought Assemble on board as an experienced partner to handle the long-term marketing of its game Kralon on PC. Artex Software remains responsible for publishing on PS5 and Xbox. By Stephan Steininger • 2 min read Publishing Toplitz and SpaceRocket Delay Permafrost Publisher Toplitz Productions and developer SpaceRocket are giving the title Permafrost more time to polish. Instead of launching in the height of summer, Early Access will now begin in October. By Stephan Steininger • 1 min read gamescom The Evolution of Video Game Monetization: Balancing Profit and Player Trust Advertorial | Video game monetization has changed significantly over the past two decades, moving beyond one-time purchases to include downloadable content (DLC), battle passes, subscriptions, and microtransactions. Visit Xsolla at Gamescom to learn more. By Xsolla • 1 min read Daily GamesMarket Daily – 22. July 26: Spain, UK, G4C Awards, Paintbucket,EA, Powell Group Following a mega gamescom Tuesday, new market data from Spain is due out today. Meanwhile, the Games For Change Awards were presented in New York, where a German studio also had cause to celebrate. By Stephan Steininger • 4 min read Background: gamescom dev gamescom Update: gamescom Week 2026: All Evening Events Never have a dull evening at gamescom 2026 with our party guide: Every sundown event, from Sunday to Sunday. By Pascal Wagner • 2 min read Business UK Industry Wants to Create Collaborative Framework for Collecting Video Game Culture Whilst the International Computer Games Collection project in Germany is on the verge of being scrapped, the UK industry association UKIE is organising a meeting for several museums in mid-August to establish a framework for the preservation of British gaming heritage. By Stephan Steininger • 1 min read Campus Powell Group Launches Learning Platform For Game Developers The Powell Group Business School is designed to serve as a professional development platform to help game developers build stronger businesses. To begin with, 14 online courses will be offered, with plans for ongoing expansion. By Stephan Steininger • 1 min read Paintbucket Wins Best in Learning at G4C Awards, Compulsion the GotY Category In New York, the highly acclaimed awards were also presented as part of the Games for Change (G4C) festival, with one award going to the German studio Paintbucket Games. Most of the awards went to Hexecutable, but the main category was won by Compulsion Games. By Stephan Steininger • 2 min read
Publishing Knights Peak and Saber Interactive Extent Publishing Agreement Knights Peak and Saber Interactive have extended their existing agreement to publish Tempest Rising to include the expansion The Veti’s Wrath as well. By Stephan Steininger • 1 min read
Publishing Assemble Entertainment Supports PC Publishing For Pithead Studio’s Cralon Following its self-publishing launch, Pithead Studio has brought Assemble on board as an experienced partner to handle the long-term marketing of its game Kralon on PC. Artex Software remains responsible for publishing on PS5 and Xbox. By Stephan Steininger • 2 min read
Publishing Toplitz and SpaceRocket Delay Permafrost Publisher Toplitz Productions and developer SpaceRocket are giving the title Permafrost more time to polish. Instead of launching in the height of summer, Early Access will now begin in October. By Stephan Steininger • 1 min read
gamescom The Evolution of Video Game Monetization: Balancing Profit and Player Trust Advertorial | Video game monetization has changed significantly over the past two decades, moving beyond one-time purchases to include downloadable content (DLC), battle passes, subscriptions, and microtransactions. Visit Xsolla at Gamescom to learn more. By Xsolla • 1 min read
Daily GamesMarket Daily – 22. July 26: Spain, UK, G4C Awards, Paintbucket,EA, Powell Group Following a mega gamescom Tuesday, new market data from Spain is due out today. Meanwhile, the Games For Change Awards were presented in New York, where a German studio also had cause to celebrate. By Stephan Steininger • 4 min read
Background: gamescom dev gamescom Update: gamescom Week 2026: All Evening Events Never have a dull evening at gamescom 2026 with our party guide: Every sundown event, from Sunday to Sunday. By Pascal Wagner • 2 min read
Business UK Industry Wants to Create Collaborative Framework for Collecting Video Game Culture Whilst the International Computer Games Collection project in Germany is on the verge of being scrapped, the UK industry association UKIE is organising a meeting for several museums in mid-August to establish a framework for the preservation of British gaming heritage. By Stephan Steininger • 1 min read
Campus Powell Group Launches Learning Platform For Game Developers The Powell Group Business School is designed to serve as a professional development platform to help game developers build stronger businesses. To begin with, 14 online courses will be offered, with plans for ongoing expansion. By Stephan Steininger • 1 min read
Paintbucket Wins Best in Learning at G4C Awards, Compulsion the GotY Category In New York, the highly acclaimed awards were also presented as part of the Games for Change (G4C) festival, with one award going to the German studio Paintbucket Games. Most of the awards went to Hexecutable, but the main category was won by Compulsion Games. By Stephan Steininger • 2 min read