Prosiebensat.1 vor Bigpoint-Deal? Tim Pototzki February 25, 2013 – 1 min read Share this post Gemeinsam mit Bigpoint würde Prosiebensat.1 Games zum dominierenden Schwergewicht unter den Online-Games-Publishern © None Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read A part of the report: The most popular games in Africa (SpielFabrique) Business SpielFabrique Publishes African Industry Report 2026 In the African Industry Report 2026, SpielFabrique and Analytics for Africa have laid out the situation of game development, engines, games hubs and players on the continent in 2025. By Pascal Wagner • 1 min read People Womenize! Inspring Stories: Dani Valkova In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations. By Madeleine Egger • 3 min read Felix Falk, Managing Director, game – the German Games Industry Association / Nandita Wegehaupt, Managing Director of Stiftung Digitale Spielekultur (Digital Game Culture Foundation) © Dirk Mathesius / Die Hoffotografen GmbH Business All 'Press Start' Scholarship Recipients Started Their Own Businesses The 'Press Start' games scholarship has sparked a wave of start-ups in Germany. Its 132 recipients have founded 75 new games studios. This 100 per cent start-up rate highlights the success of this funding instrument for companies in the games industry. By Marcel Kleffmann • 3 min read Menace © Overhype Studios & Hooded Horse Products Menace Overhype Studios has made a name for itself with Battle Brothers. Now, together with Hooded Horse, they have released Menace in Early Access, offering turn-based tactical combat that is unparalleled in its intensity. By Marcel Kleffmann • 9 min read Hesse's Minister for Economic Affairs, Kaweh Mansoori, is set to open the planned reception at the Hesse booth at gamescom | Picture: Peter Jülich/HMWVW Business Hesse Plans Gamescom Booth, Reception with Minister and Continues ‘Making Games in Hessen’ The state of Hesse will once again be represented with its own stand in the business area in 2026. Companies from Hesse can apply until the end of March. Another ‘Making Games in Hessen’ event is also planned for April. By Stephan Steininger • 1 min read Ilkka Paananen, CEO Supercell | Picture: GM/Supercell Business Paananen on an Industry Coasting, Innovation, and Supercell's Investments in Studios In his annual ‘Ilkka's Long Text’, CEO Ilkka Paananen not only provided insight into Supercell's business development in 2025. He also addressed the challenges of a stagnating mobile market, shared lessons learned and promised further investments in external studios. By Stephan Steininger • 3 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read
Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read
A part of the report: The most popular games in Africa (SpielFabrique) Business SpielFabrique Publishes African Industry Report 2026 In the African Industry Report 2026, SpielFabrique and Analytics for Africa have laid out the situation of game development, engines, games hubs and players on the continent in 2025. By Pascal Wagner • 1 min read
People Womenize! Inspring Stories: Dani Valkova In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations. By Madeleine Egger • 3 min read
Felix Falk, Managing Director, game – the German Games Industry Association / Nandita Wegehaupt, Managing Director of Stiftung Digitale Spielekultur (Digital Game Culture Foundation) © Dirk Mathesius / Die Hoffotografen GmbH Business All 'Press Start' Scholarship Recipients Started Their Own Businesses The 'Press Start' games scholarship has sparked a wave of start-ups in Germany. Its 132 recipients have founded 75 new games studios. This 100 per cent start-up rate highlights the success of this funding instrument for companies in the games industry. By Marcel Kleffmann • 3 min read
Menace © Overhype Studios & Hooded Horse Products Menace Overhype Studios has made a name for itself with Battle Brothers. Now, together with Hooded Horse, they have released Menace in Early Access, offering turn-based tactical combat that is unparalleled in its intensity. By Marcel Kleffmann • 9 min read
Hesse's Minister for Economic Affairs, Kaweh Mansoori, is set to open the planned reception at the Hesse booth at gamescom | Picture: Peter Jülich/HMWVW Business Hesse Plans Gamescom Booth, Reception with Minister and Continues ‘Making Games in Hessen’ The state of Hesse will once again be represented with its own stand in the business area in 2026. Companies from Hesse can apply until the end of March. Another ‘Making Games in Hessen’ event is also planned for April. By Stephan Steininger • 1 min read
Ilkka Paananen, CEO Supercell | Picture: GM/Supercell Business Paananen on an Industry Coasting, Innovation, and Supercell's Investments in Studios In his annual ‘Ilkka's Long Text’, CEO Ilkka Paananen not only provided insight into Supercell's business development in 2025. He also addressed the challenges of a stagnating mobile market, shared lessons learned and promised further investments in external studios. By Stephan Steininger • 3 min read