The switch to self-publishing for the console version of Rennsport is planned for the end of March. Competition Company announced that the existing publishing agreement with Nacon was terminated by mutual consent on 20 February 2026. Competition Company expressed its gratitude to its former partner for its hard work and cooperation.

This is more bad news for Nacon. The French publisher and distributor had to file for bankruptcy just a few days ago, but is keen to continue its business.

At the Rennsport Summit 2026, which took place in Munich, the company also provided an outlook on the roadmap for the SimRacing game. Above all, however, they spoke openly about mistakes made in the past. The community was disappointed by the launch of Rennsport, at least in part, as promised features were not ready on time and the overall package was considered too limited in scope.

Competition Company is responding to this criticism with a campaign under the motto ‘Double the content, half the price’. The price of the Deluxe Edition will be reduced by 45 per cent and will include all paid content packs released until September 2026. Existing Deluxe Edition purchasers will be compensated with in-game items.

A number of other projects, changes and improvements have also been announced for the medium to long term. These include the racing path from grassroots stage to semi-professional racing to professional sim racing. There will also be a fundamental renewal and improvement of the opponent AI in the game. This is another point that the community had criticised.

Another component is modding. In the future, cars, gameplay and tracks will be made available for modding. The first step will be the creation of custom tracks. Work is underway on an SDK based on Unreal Engine 5 and an in-game asset store/manager. Our generated tracks are intended to be open, extensive and powerful.

Competition Company did not provide a specific timeline for the improvements. This is also a lesson learned from past mistakes. Of course, the team is working hard on implementation, but ultimately the features will only be introduced once the developers are satisfied with them. 

The roadmap for Rennsport

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Stephan Steininger
Stephan Steininger is Director of Operations and Editor-in-Chief of GamesMarket. As part of the magazine since its inception in 2001, he knows the GSA games industry by heart.