Felix Schade has been working on Morbid Metal, or rather the prototype of this fast-paced action game, since 2017. Initially, it was a solo project. "The main influences back then were games that I was playing a lot myself. Mostly DotA 2 and the Darksiders series," says Schade. His goal was to create a game that he himself would want to play and could really identify with. "Over the years it has evolved and changed a lot, influenced by great games I played along the way. Especially Devil May Cry, Metal Rising: Revengeance and Nier: Automata had a big influence on how Morbid Metal became more visceral, fast paced and stylish over the years." Throughout the development process, he sought feedback on the game online, which was very well received. "While still being early in development, people seemed to see some real potential in Morbid Metal. Especially one Reddit Post that garnered a lot of attention was overwhelming me with positive reinforcement that I am going into the right direction with Morbid Metal", he says.
It was this positive feedback that encouraged him to continue developing the project. "I worked on the project for a while before sharing stuff online. I had a good time with the game and thought people might find it cool. But I didn't really have any idea if they really would. The positive feedback and first excitement about the game was incredibly motivating and showed me that I was not delusional about seeing some potential in the game. The community is 100% the reason why Morbid Metal exists today." Therefore, Schade worked on Morbid Metal independently for quite a while. Thanks to his frequent posts of short clips of the game's combat and visuals on his Twitter account, the game caught the attention of publisher Ubisoft, who got in touch with him and signed the title.
