Sony bleibt der E3 erneut fern Nadine Seibold January 14, 2020 – 2 min read Share this post © None Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read Johannes Roth is back as Core Production with a N64 brew called Phazer 64 (Roth/Core Production) People Mimimi's Johannes Roth is Back With Phazer 64 As Founder and MD of Mimimi, Johannes Roth hadn't directly programmed games since 2015. Now, three years after Mimimi's closure, he's back with his own game: Phazer 64, published under the new company name Core Production. By Pascal Wagner • 1 min read Archive image of Jason Rubin People Metaverse VP Jason Rubin Leaves Meta Jason Rubin, VP Metaverse Experience at Meta, announced his departure for March on LinkedIn. His departure is likely related to a change in Meta's investment strategy. By Stephan Steininger • 2 min read GamesTalente 2025 © GamesTalente/Dominik Eisele Development GamesTalente Youth Competition Enters a New Round In the Germany-wide youth competition GamesTalente, young gaming fans aged 13–16 from all types of schools can develop their own computer game. In doing so, they will acquire the key digital skills needed in the professional world in a fun and engaging way. By Marcel Kleffmann • 1 min read Vasco Oliveira, co-founder of Loading Studios, whom we met at DevGAMM Lisbon 2025 with his games (GamesMarket) People Lisbon Devs Are Collecting for Reconstruction After Storm Kristin Retro GameBoy studio Loading Studios from Lisbon has started a charity bundle after storm Kristin has hit the Portuguese regions of Leiria and Marinha Grande hard. All proceeds in February go to Caritas for reconstruction efforts. By Pascal Wagner • 1 min read Of course, there was also a cosplay of Mäxi, the event's mascot, at MAG-C | Picture: Jerrografie/Screenshot Business MAG-C is Growing Significantly And is Already Making Plans For 2027 Following an increase in exhibitors, MAG-C in Erfurt, the first local gaming community event of the year in Germany, also saw an increase in visitor numbers. The date for next year has already been set. By Stephan Steininger • 1 min read Escape from Ever After © Sleepy Castle Studio & HypeTrain Digital Products Escape from Ever After Sleepy Castle Studio is a two-person team based in Canada that spent six years working on Escape from Ever After. The result is a multi-layered, creative RPG adventure in the style of Paper Mario, set in colourful fairy-tale worlds waiting to be explored and defended against an evil corporation. By Marcel Kleffmann • 4 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read
Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read
Johannes Roth is back as Core Production with a N64 brew called Phazer 64 (Roth/Core Production) People Mimimi's Johannes Roth is Back With Phazer 64 As Founder and MD of Mimimi, Johannes Roth hadn't directly programmed games since 2015. Now, three years after Mimimi's closure, he's back with his own game: Phazer 64, published under the new company name Core Production. By Pascal Wagner • 1 min read
Archive image of Jason Rubin People Metaverse VP Jason Rubin Leaves Meta Jason Rubin, VP Metaverse Experience at Meta, announced his departure for March on LinkedIn. His departure is likely related to a change in Meta's investment strategy. By Stephan Steininger • 2 min read
GamesTalente 2025 © GamesTalente/Dominik Eisele Development GamesTalente Youth Competition Enters a New Round In the Germany-wide youth competition GamesTalente, young gaming fans aged 13–16 from all types of schools can develop their own computer game. In doing so, they will acquire the key digital skills needed in the professional world in a fun and engaging way. By Marcel Kleffmann • 1 min read
Vasco Oliveira, co-founder of Loading Studios, whom we met at DevGAMM Lisbon 2025 with his games (GamesMarket) People Lisbon Devs Are Collecting for Reconstruction After Storm Kristin Retro GameBoy studio Loading Studios from Lisbon has started a charity bundle after storm Kristin has hit the Portuguese regions of Leiria and Marinha Grande hard. All proceeds in February go to Caritas for reconstruction efforts. By Pascal Wagner • 1 min read
Of course, there was also a cosplay of Mäxi, the event's mascot, at MAG-C | Picture: Jerrografie/Screenshot Business MAG-C is Growing Significantly And is Already Making Plans For 2027 Following an increase in exhibitors, MAG-C in Erfurt, the first local gaming community event of the year in Germany, also saw an increase in visitor numbers. The date for next year has already been set. By Stephan Steininger • 1 min read
Escape from Ever After © Sleepy Castle Studio & HypeTrain Digital Products Escape from Ever After Sleepy Castle Studio is a two-person team based in Canada that spent six years working on Escape from Ever After. The result is a multi-layered, creative RPG adventure in the style of Paper Mario, set in colourful fairy-tale worlds waiting to be explored and defended against an evil corporation. By Marcel Kleffmann • 4 min read