More than half of the Swiss population plays games, according to the Digimonitor 2025 study, conducted by the Interest Group for Electronic Media (IGEM) and WEMF AG. These results are representative of the Swiss internet-using population aged 15 to 75 (6.3 million people). According to the report, 3.6 million people play computer and video games, which is an increase of 246,000 year-on-year, reaching a larger audience than streaming platforms such as Spotify or Netflix.

Why Playruo Built a Cloud Gaming Solution for Publishers and Developers
The Playruo solution was developed by Jean-Baptiste Kempf, Fergus Leleu, and Yannis Weinbach (from left to right), who drew on their expertise in cloud computing (Shadow), advertising and video games to create it. The cloud gaming solutions are available and accessible from today onwards. © Playruo

Why Playruo Built a Cloud Gaming Solution for Publishers and Developers

By Marcel Kleffmann 5 min read
Why Playruo Built a Cloud Gaming Solution for Publishers and Developers
The Playruo solution was developed by Jean-Baptiste Kempf, Fergus Leleu, and Yannis Weinbach (from left to right), who drew on their expertise in cloud computing (Shadow), advertising and video games to create it. The cloud gaming solutions are available and accessible from today onwards. © Playruo

Why Playruo Built a Cloud Gaming Solution for Publishers and Developers

By Marcel Kleffmann 5 min read