GamesMarket
Sign In Sign Up
Sign In Sign Up

UK: März-Highlights sorgen für Umsatzplus

Tim Pototzki
Tim Pototzki
April 12, 2013 – 1 min read

Share this post

UK: März-Highlights sorgen für Umsatzplus
Die junge Lara Croft schafft, was sonst niemand schafft: Der britische Gamesmarkt legte im März zu © None

This post is for paying subscribers only

Subscribe now

Already have an account? Sign in

2025 Was Magic: The Gathering's Most Successful Financial Year Ever
2025 was MTG's most successful year ever, in terms of financials. That was largely driven by Secret Lair and Franchise cooperations like Avatar (Hasbro/Wizards of the Coast)
Business

2025 Was Magic: The Gathering's Most Successful Financial Year Ever

In 2025, Magic: The Gathering has driven Hasbro profits like never before. The company however is still reporting a loss per share, because the consumer products and entertainment sectors are down.
By Pascal Wagner • 2 min read
Gamescom Asia Launches Early Bird Registration For Exhibitors
Picture by Koelnmesse Pte Ltd / gamescom asia
Business

Gamescom Asia Launches Early Bird Registration For Exhibitors

The gamescom asia x Thailand Game Show will kick off for the second time in Bangkok at the end of October. Registration is now open for both trade visitors and consumers. Special rates are available until 2 June.
By Stephan Steininger • 1 min read
Rami Ismail: Why the Games Industry Is in a Very Bad State
Rami Ismail © Ismail
Products

Rami Ismail: Why the Games Industry Is in a Very Bad State

Rami Ismail is a leading figure in the global indie game scene. He argues that the industry's fear of risk stifles innovation. Indie developers still create fresh ideas but struggle to fund their games. Titles like his Australia Did It are rare exceptions.
By Marcel Kleffmann • 6 min read
2025 Was Magic: The Gathering's Most Successful Financial Year Ever
2025 was MTG's most successful year ever, in terms of financials. That was largely driven by Secret Lair and Franchise cooperations like Avatar (Hasbro/Wizards of the Coast)
Business

2025 Was Magic: The Gathering's Most Successful Financial Year Ever

In 2025, Magic: The Gathering has driven Hasbro profits like never before. The company however is still reporting a loss per share, because the consumer products and entertainment sectors are down.
By Pascal Wagner • 2 min read
Gamescom Asia Launches Early Bird Registration For Exhibitors
Picture by Koelnmesse Pte Ltd / gamescom asia
Business

Gamescom Asia Launches Early Bird Registration For Exhibitors

The gamescom asia x Thailand Game Show will kick off for the second time in Bangkok at the end of October. Registration is now open for both trade visitors and consumers. Special rates are available until 2 June.
By Stephan Steininger • 1 min read
Rami Ismail: Why the Games Industry Is in a Very Bad State
Rami Ismail © Ismail
Products

Rami Ismail: Why the Games Industry Is in a Very Bad State

Rami Ismail is a leading figure in the global indie game scene. He argues that the industry's fear of risk stifles innovation. Indie developers still create fresh ideas but struggle to fund their games. Titles like his Australia Did It are rare exceptions.
By Marcel Kleffmann • 6 min read
Jordan Mechner Presents German Version of Replay in Vienna
Products

Jordan Mechner Presents German Version of Replay in Vienna

Jordan Mechner's graphic novel memoir about his father's escape from the Holocaust receives a German version at Vermes-Verlag. Mechner will be in Vienna for a book reading at the Jüdisches Museum.
By Pascal Wagner • 1 min read
Metaroot and Old Cake Factory Have Launched Goblin Sushi
Goblin Sushi © Metaroot and Old Cake Factory
Products

Metaroot and Old Cake Factory Have Launched Goblin Sushi

Metaroot and Old Cake Factory, two Swiss companies, have launched Goblin Sushi on PC (Steam), iOS and Android via Early Access on 9 February 2026.
By Marcel Kleffmann • 2 min read
Riot Games' 2XKO Has Not Gained the Necessary Momentum
2XKO © Riot Games
Products

Riot Games' 2XKO Has Not Gained the Necessary Momentum

Riot Games is downsizing the team behind 2XKO. The free-to-play, two-on-two, tag-team-based fighting game has not attracted enough players "support a team of this size long term".
By Marcel Kleffmann • 1 min read
GamesMarket

The Games Industry B2B Magazine for Europe, from Germany.

Steininger, Wagner, Kleffmann GbR