More revenue, lower losses and Grow Solutions continuing to outperform Create Solutions – this is how Unity's quarterly and annual reports, which have now been presented, can be summarised. Specifically, Unity generated revenue of $503 million in the fourth quarter of 2025, 10% or $46 million more than in the previous year. Annual revenue for 2025 was approximately $1.85 billion, up about $36 million from the previous year. The net loss decreased by approximately $33 million to $89.4 million in the fourth quarter and by nearly $260 million to $401.5 million for the full year.
From the perspective of many game developers, it is likely to remain problematic that the relationship between the two business areas, Create Solutions and Grow Solutions, continues to lean towards marketing solutions, i.e. Grow Solutions. Grow Solutions contributes around two-thirds of revenue, while Create Solutions contributes around one-third. However, growth in the Grow Solutions area is 11%, which is three percentage points higher than in the Create area.
The two divisions already existed at Unity before the merger (in German) with app marketer ironSource in 2022. However, the merger more than doubled the share of the marketing business, while Create Solutions only grew organically. Many game developers in particular feared that Unity might stray from its roots, which lie in the development of easily accessible game development tools. The introduction of a runtime fee, which has since been dropped, caused an outcry among developers, a loss of trust that other engine providers were able to capitalise on, and a change of CEO.
Paid members of GamesMarkt can read an interview with Unity CEO Matt Bromberg about the runtime fee here.
To the interview
This could also explain why the stock markets reacted so sensitively to Unity's latest announcements with a drop in share prices. It was less about the figures, which Unity CEO Matt Bromberg himself says: “Fourth quarter results once again comfortably exceeded the high-end of our guidance, led by exceptional performance from Vector, which experienced its third consecutive quarter of mid-teen sequential revenue growth, and the best growth we’ve seen in Create in over two years.”
Rather, it could be a reaction to the changes on the board. One day before the balance sheet was published, Unity announced that Bernard Kim had been appointed to the board as an independent director. Kim is an experienced manager who has held top positions at Zynga, Electronic Arts and the Match Group (Tinder). It was only in the fifth paragraph of the press release about Kim that Unity revealed that two board members, Tomer Bar-Zeev and David Helgason, had resigned with effect from 5 February.
Zeev was co-founder and CEO of ironSource, while Helgason was founder and long-time CEO of Unity. Although Helgason had long since shifted his focus to environmental protection, as founder, Unity's vision of democratising game development was always associated with him as a person.
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