Ubisoft's colour blindness simulation tool, Chroma, is now available to the public after several years of internal use and development. It allows developers to simulate colour blindness.

At the Game Accessibility Conference, Ubisoft announced the release of Chroma, a real-time colour blindness simulator. It allows developers to experience their content through the eyes of a colourblind user. The tool is now available as open source. According to the French publisher, around 300 million people worldwide are affected by colour blindness.

"Over the past few years, Chroma has proven to be a highly efficient tool for us at Ubisoft," says David Tisserand, Director of Accessibility. "It has allowed us to assess the accessibility of our games for colorblind players much faster and more comprehensively than ever before. Because we believe accessibility is a journey, not a race, we're thrilled to share Chroma with the entire industry. We invite everyone to benefit from it, provide feedback, and contribute to its future development."

Development on Chroma began in 2021. It was developed by Ubisoft's quality control team in India.

"Chroma was created with a clear purpose - making color blindness accessibility a natural part of the creative and testing process," says Jawad Shakil, QC Product Manager. "The team faced and overcame significant challenges while building it, but through close collaboration with accessibility experts and by refining the tool based on feedback, they created a solution that eliminated lag and inaccuracies, making accessibility testing efficient and smooth. Chroma is a testament to the team's innovation and dedication; their work is already making a difference in how we design games with accessibility in mind. Open-sourcing Chroma is a proud step forward, allowing everyone to benefit from this innovation."


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