Stephan Steininger

Stephan Steininger

Stephan Steininger is Director of Operations and Editor-in-Chief of GamesMarket. As part of the magazine since its inception in 2001, he knows the GSA games industry by heart.


EU Presents Guidelines for Protection of Minors and Blueprint for Age Rating Apps
Caroline Stage Olsen, Minister for Digital Affairs of Denmark, and Henna Virkkunen, Executive Vice-President for Tech Sovereignty, Security and Democracy © Screenshot press conference stream

EU Presents Guidelines for Protection of Minors and Blueprint for Age Rating Apps

The EU has presented its guidelines on youth protection under the DSA and a blueprint for an age verification app. Denmark, France, Spain, Italy and Greece are leading the way as pilot markets for the project, which will also be relevant for the games industry. The EU and youth protection
By Stephan Steininger 2 min read
Red Dune Games and Acquire Co-Develop Original IPs
Sultan Darmaki, CEO and Creative Director of Red Dunes Games, and Takuma Endo, CEO of Acquire Corp (from left to right) © Red Dune Games/Acquire

Red Dune Games and Acquire Co-Develop Original IPs

Japanese Tenchu developer Acquire and Red Dune Games, a publisher and developer from the UAE, have big plans. Together, they intend to create new IPs for PC and current consoles that will be marketed worldwide. Three projects are already in development. This means that the newly announced partnership will not
By Stephan Steininger 1 min read
NRW is Funding 14 Projects with Around €800,000
Do you have the next top game in the works? The Harold team at Slow Bros. can look forward to prototype funding for their new title Livestream (working title). © Slow Bros.

NRW is Funding 14 Projects with Around €800,000

At its most recent funding meeting, the Film and Media Foundation awarded ten games with around €660,000 and four projects in the pilot programme Serious Games/Gamification with just under €150,000. The serious games/gamification projects demonstrate how broad the range of applications for interactive media is, even
By Stephan Steininger 2 min read