© Gunzilla Business Gunzilla Games Acquires Game Informer and Finances Its Comeback There’s a surprising development at Game Informer: the long-running magazine, which ceased publication in August 2024, is making a comeback thanks to a takeover by German-Ukrainian Gunzilla Games. Few saw it coming: the internationally respected magazine Game Informer is back. Formerly owned by GameStop, the publication had served for By Stephan Steininger • 2 min read
© Epic Games Development Unreal Revises Royalty Reporting System for Unreal Engine Epic Games has overhauled its royalty reporting system for Unreal Engine, promising a streamlined process for all developers required to pay royalties. While the criteria for royalty payments remain unchanged, the company is also using the update to highlight its Launch Everywhere with Epic programme. The key point: the royalty By Stephan Steininger • 1 min read
© Narranauten Development Narranauten Organize Narrative Games Camp in April On 27 April, the Narrative Games Camp will take place in Leipzig, welcoming narrative and game designers of all experience levels. The event, structured as a barcamp, is organized by the Narranauten (Narranauts). In true barcamp style, there is no fixed programme ahead of the Narrative Games Camp—sessions are By Stephan Steininger • 1 min read
© planetlat Business Games for families Grows by 36% in Mannheim and Takes Over Entire Hall The gaming roadshow Games for Families is seeing a significant surge in demand at its first stop of the year in Mannheim. The number of exhibitors has grown by over a third, completely filling Hall 21 of the venue. From 26 April to 6 May, Games for Families will bring By Stephan Steininger • 1 min read
EA Sports FC 25 was the best selling console game 2024 and PlayStation 5 was the best-selling videogame device © GM Business Belgian Games Market Grows to Nearly 700 Million Euros The Video Games Federation Belgium (VGFB) has released its market data for 2024, along with several top-five charts. At first glance, the reported 12% year-on-year growth might seem misleading, as the calculation method differs from the previous year. In 2024, the Belgian games market reached a sales volume of €698 By Stephan Steininger • 2 min read
GDC will return to San Francisco from 9 to 13 March 2026 © GDC/Katelyn Tucker Photgraphy Development GDC Returns in March 2026 After the show is before the show: While final figures for GDC 2025 have yet to be released, the dates for next year’s event have already been confirmed. Not all the facts and figures from this year’s Game Developers Conference (GDC) have been compiled, but it’s already By Stephan Steininger • 1 min read
Kerstin Steinberg has taken on the role of Head of People and Culture at 1SP.Agency © 1SP People 1SP.Agency Appoints Kerstin Steinberg as Head of People and Culture The international agency group 1SP.Agency is expanding its human resources division. Since 1 March, Kerstin Steinberg has taken on the role of Head of People and Culture. Steinberg brings extensive experience in the agency world and deep expertise in developing modern HR structures and processes. She joins 1SP from By Stephan Steininger • 1 min read
The winning team of RB Leipzig raises the championship trophy for the VBL Club Championship. The players are thereby also automatically nominated for the further competitions for the title of the German individual champion. © DFL/Getty Images/Vera Loitzsch Business RB Leipzig Wins VBL Club Championship for the Third Time RB Leipzig has claimed victory in the Club Championship of the Virtual Bundesliga (VBL) for the third time, defeating Bayer 04 Leverkusen in the final. The individual competition will conclude at the end of April. The Club Championship of the Virtual Bundesliga (VBL) has reached its conclusion. In last weekend’ By Stephan Steininger • 1 min read
Star Stable Online was just the case that prompted the CPC Network to publish its key principles on in-game virtual currencies, which have been sharply criticised by the associations Video Game Europe (VGE) and European Game Developers Federation (EGDF). © Star Stable Entertainment Business Conflict Ahead: EU Commission and CPC Set Sights on Games Industry The Consumer Protection Cooperation (CPC) Network, coordinated by the European Commission, has established key principles on in-game virtual currencies, which are being criticized by the industry associations VGE and EGDF as "misinterpretations of EU consumer law". A legal dispute appears likely and could result in strict new regulations. By Stephan Steininger • 2 min read
Universal Music Group is supporting GDC and its commitment to gaming with a series of events. Among other things, an event will be held at the Monarch Club in San Francisco at the end of the week, at which Sofi Tukker (Virgin Music Group; pictured) will play a DJ set. © Universal Music Group Development Universal Music Group Partners with Heat At GDC, Universal Music Group (UMG) and Heat announced a licensing agreement that will make tracks from artists such as Lil’ Wayne and viral sensation CG5 (Virgin Music Group) available to game developers for the first time. Heat is a marketplace for music and motion animations, designed primarily for use By Stephan Steininger • 1 min read
© Discord Publishing Discord Announces First Mobile Ad Format In June, Discord will roll out its Video Quest advertising format on mobile devices for the first time. With this move, the platform aims to offer advertising partners broader reach. A year ago, Discord introduced its rewarded ad formats, Video Quests and Play Quests. Since then, the platform has run By Stephan Steininger • 1 min read
The Accessible Games Initiative was launched during GDC 2025 © Katelyn Tucker Photgraphy/GDC Business US Association ESA and Five Majors Launch Accessible Games Initiative At the Game Developers Conference (GDC) in San Francisco, the Entertainment Software Association (ESA), along with five founding members, launched an industry-wide initiative to promote greater accessibility in games. Additional companies have already joined the effort. The Accessible Games Initiative was introduced by the ESA, the US industry association, at By Stephan Steininger • 2 min read