Open source 3D creation software Blender has released the 5.0 of their program. The jump from version 4.5 marks an entirely new version release with several entirely novel features and new technical requirements.

The release log reads impressive: It includes wide-gamit and HDR color support on exports, new working space administration options, support for ACES 1.3 and 2.0 workflows with the ACEScg working space, multiple scattering for sky texture nodes, instant sunset and daylight generation and much more. You can find the release nodes on the Blender website. The technical requirements can be found here


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Pascal Wagner
Pascal Wagner is Chief of Relations of GamesMarket and Senior Editor specialised in indie studios, politics, funding and academic coverage.
Game Studies Watchlist #48
Rudolf Thomas Inderst; Professor for Game Studies & Game Design (HNU); Founder & Host of the Podcast Channel "Game Studies" (New Books Network); Section Head "Digitalspielkultur" (TITEL kulturmagazin); Expert Advisory Board "Digitale Spiele" (DFJV) © Inderst

Game Studies Watchlist #48

By Team Gamesmarkt 3 min read