Crowdfunding-Studios können Spiele 90 Tage kostenlos auf Origin vertreiben Daniel Raumer May 21, 2012 – 1 min read Share this post Origin von EA: Mehr Kundenakzeptanz über Crowdfunding-Unterstützung? © None Patrick (Clym) de Rijk, Robert Kaiser, Adrian Kaiser © Clym, rokaplay, GamesMarkt MK Business Solarpunk: "One of the Biggest Successes Was Our Expectation Management" With 250,000 copies sold in a rather crowded market, Solarpunk from the two-person Cyberwave studio and rokaplay has got off to a strong start. In a joint interview, the developers and publisher expressed their delight at the successful release and discussed what went well and what didn't. By Marcel Kleffmann • 6 min read Plaion X Thrustmaster © Plaion/Thrustmaster Publishing Plaion and Thrustmaster Enter Into Strategic European Distribution Partnership Gaming accessories manufacturer Thrustmaster and Plaion have announced a strategic pan-European distribution partnership. Under the terms of the agreement, Plaion will support the growth of Thrustmaster's gaming hardware and accessories in several European markets. By Marcel Kleffmann • 1 min read Martin Ditter, CFO & Managing Director; Carsten Fichtelmann, CEO & Founder; Jonas Hüsges, COO © Daedalic Entertainment Publishing Daedalic Delighted With Woodo's Strong Launch, Particularly on Switch Woodo invites players to slow down and appreciate the small things, however its launch has given Daedalic Entertainment plenty to celebrate, especially on Nintendo Switch. This validates Daedalic Entertainment's publishing strategy. By Marcel Kleffmann • 2 min read Patrick (Clym) de Rijk, Robert Kaiser, Adrian Kaiser © Clym, rokaplay, GamesMarkt MK Business Solarpunk: "One of the Biggest Successes Was Our Expectation Management" With 250,000 copies sold in a rather crowded market, Solarpunk from the two-person Cyberwave studio and rokaplay has got off to a strong start. In a joint interview, the developers and publisher expressed their delight at the successful release and discussed what went well and what didn't. By Marcel Kleffmann • 6 min read Arhi Makkonen, Senior Level Designer at Remedy Entertainment, at gamescom 2026 (GM PW) People G+ Arhi Makkonen on Control Resonant: "Level Design was at the Center" Control Resonant is more than just a sequel to Remedy's Control, but an entirely new experiment. We spoke to Senior Level Designer Arhi Makkonen about making Manhattan weird(er), excluding parry systems from the game and taking inspiration from great games. By Pascal Wagner • 3 min read Control Resonant © Remedy Entertainment Products Control Resonant It takes courage to make such major changes to a sequel. Instead of the third-person gunplay seen in Control, Remedy Entertainment has opted for intense melee combat and a new protagonist in Control Resonant, which is set in a game world brimming with outlandish and creative ideas. By Marcel Kleffmann • 8 min read Serious Sam: Shatterverse © Behaviour Interactive & Devolver Digital Products Serious Sam: Shatterverse The Serious Sam franchise is celebrating its 25th anniversary this year. To mark the occasion, Serious Sam: Shatterverse has been released. This co-op FPS features roguelite elements and has been developed by Behaviour Interactive rather than the series' creators, Croteam. By Marcel Kleffmann • 4 min read Daily GamesMarket Daily – 21 Sep. 26: New Super Crowd CEO, Anika Thun Interview, 4Players, Ulrich Scheele, Plaion, Funding New executives, new partnerships and a festival that brings together games and music – today’s news is varied. In our interview today: Kalypso-CEO Dr Anika Thun. By Stephan Steininger • 6 min read (ESA/NASA) Products European Space Agency and Pokémon Reveal Museum Exhibition, Pikachu in Space The ESA and The Pokémon Company have detailed their cooperation for World Space Week in October. A traveling exhibition will show “Space and Pokémon” in several European museums. A Pikachu toy was also at the ISS this summer. By Pascal Wagner • 2 min read
Patrick (Clym) de Rijk, Robert Kaiser, Adrian Kaiser © Clym, rokaplay, GamesMarkt MK Business Solarpunk: "One of the Biggest Successes Was Our Expectation Management" With 250,000 copies sold in a rather crowded market, Solarpunk from the two-person Cyberwave studio and rokaplay has got off to a strong start. In a joint interview, the developers and publisher expressed their delight at the successful release and discussed what went well and what didn't. By Marcel Kleffmann • 6 min read
Plaion X Thrustmaster © Plaion/Thrustmaster Publishing Plaion and Thrustmaster Enter Into Strategic European Distribution Partnership Gaming accessories manufacturer Thrustmaster and Plaion have announced a strategic pan-European distribution partnership. Under the terms of the agreement, Plaion will support the growth of Thrustmaster's gaming hardware and accessories in several European markets. By Marcel Kleffmann • 1 min read
Martin Ditter, CFO & Managing Director; Carsten Fichtelmann, CEO & Founder; Jonas Hüsges, COO © Daedalic Entertainment Publishing Daedalic Delighted With Woodo's Strong Launch, Particularly on Switch Woodo invites players to slow down and appreciate the small things, however its launch has given Daedalic Entertainment plenty to celebrate, especially on Nintendo Switch. This validates Daedalic Entertainment's publishing strategy. By Marcel Kleffmann • 2 min read
Patrick (Clym) de Rijk, Robert Kaiser, Adrian Kaiser © Clym, rokaplay, GamesMarkt MK Business Solarpunk: "One of the Biggest Successes Was Our Expectation Management" With 250,000 copies sold in a rather crowded market, Solarpunk from the two-person Cyberwave studio and rokaplay has got off to a strong start. In a joint interview, the developers and publisher expressed their delight at the successful release and discussed what went well and what didn't. By Marcel Kleffmann • 6 min read
Arhi Makkonen, Senior Level Designer at Remedy Entertainment, at gamescom 2026 (GM PW) People G+ Arhi Makkonen on Control Resonant: "Level Design was at the Center" Control Resonant is more than just a sequel to Remedy's Control, but an entirely new experiment. We spoke to Senior Level Designer Arhi Makkonen about making Manhattan weird(er), excluding parry systems from the game and taking inspiration from great games. By Pascal Wagner • 3 min read
Control Resonant © Remedy Entertainment Products Control Resonant It takes courage to make such major changes to a sequel. Instead of the third-person gunplay seen in Control, Remedy Entertainment has opted for intense melee combat and a new protagonist in Control Resonant, which is set in a game world brimming with outlandish and creative ideas. By Marcel Kleffmann • 8 min read
Serious Sam: Shatterverse © Behaviour Interactive & Devolver Digital Products Serious Sam: Shatterverse The Serious Sam franchise is celebrating its 25th anniversary this year. To mark the occasion, Serious Sam: Shatterverse has been released. This co-op FPS features roguelite elements and has been developed by Behaviour Interactive rather than the series' creators, Croteam. By Marcel Kleffmann • 4 min read
Daily GamesMarket Daily – 21 Sep. 26: New Super Crowd CEO, Anika Thun Interview, 4Players, Ulrich Scheele, Plaion, Funding New executives, new partnerships and a festival that brings together games and music – today’s news is varied. In our interview today: Kalypso-CEO Dr Anika Thun. By Stephan Steininger • 6 min read
(ESA/NASA) Products European Space Agency and Pokémon Reveal Museum Exhibition, Pikachu in Space The ESA and The Pokémon Company have detailed their cooperation for World Space Week in October. A traveling exhibition will show “Space and Pokémon” in several European museums. A Pikachu toy was also at the ISS this summer. By Pascal Wagner • 2 min read