Crytek bestätigt Arbeiten an Geheimprojekt Tim Pototzki March 13, 2012 – 1 min read Share this post © None Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read Archive image from the Indie Arena Booth 2025 and Leonie Wolf | Pictutes by Indie Arena Booth 2025, Rolf Otzipka; Leonie Wolf People Super Crowd Entertainment Strengthens Indie Arena Booth Project Team with Leonie Wolf Since mid-February, Leonie Wolf has been strengthening the Hamburg-based Super Crowd Entertainment, organiser of Polaris in Hamburg, but also of the Indie Arena Booth at gamescom. Leonie Wolf is jointly responsible for the IAB as project manager. By Stephan Steininger • 1 min read Hendrik Lesser, President of the European Games Developer Federation (EGDF) © rcp Business EGDF President Lesser Identifies 3 Strategic Priorities for 2026 and Appeals to Policy Makers As in 2025, Hendrik Lesser, President of the European Games Developer Federation, summarised the internal discussions within the association and identified three strategic priorities for the industry in 2026. He calls on politicians for support and recognition. By Stephan Steininger • 2 min read Creator Baso (left) is marketing the caggtus 2026 as ambassador. (Leipziger Messe / Niclas Schmidt) Business caggtus Leipzig 2026: New 18+ Area, Webedia Space, and 5,000 sqm Tabletop With new areas and more tabletop and TCG space, the caggtus takes place from 17-19 April in Leipzig: Webedia will host their own "FYNG City" area, an 18+ space will let people play USK18 games, and the tabletop space has massively grown, including tournaments in the German Major Series. By Pascal Wagner • 1 min read Christiane Gehrke, Senior Event Communication & Sales Manager, and Tom Achsel, Event Communications Manager at Factory-C © Factory-C Events Home of Indies at gamescom 2026: New Booth Concept & Tom Achsel Once again, the Berlin-based communications agency Factory-C is bringing indie studios from around the world together at gamescom with Home of Indies. Its new and enhanced stand concept features four booth sizes for increased flexibility. Tom Achsel is providing additional support. By Marcel Kleffmann • 2 min read Jonas Hüsges, COO, Daedalic Entertainment / Patrick Streppel, Founder and CEO, gameXcite GmbH and Chief Product Officer, Jumpgate AB © Daedalic / Jumpgate Business Interview: The Largest Project in Daedalic's Publishing History to Date Star Trek: Voyager - Across the Unknown is the largest project in Daedalic's publishing history to date. The developer, gameXcite, has grown from six to eighteen employees thanks to funding and its own efforts. An interview with Jonas Hüsges (Daedalic's COO) and Patrick Streppel (gameXcite's CEO). By Marcel Kleffmann • 7 min read Star Trek: Voyager - Across the Unknown © gameXcite / Daedalic Entertainment / CBS Studios / Paramount Pictures Products Star Trek: Voyager - Across the Unknown A Star Trek game from Germany? Yes, exactly. Developed by gameXcite and Daedalic Entertainment, Star Trek: Voyager – Across the Unknown is a narrative adventure and base management game in which players embark on the starship's journey to the Alpha Quadrant. By Marcel Kleffmann • 7 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read
Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read
Archive image from the Indie Arena Booth 2025 and Leonie Wolf | Pictutes by Indie Arena Booth 2025, Rolf Otzipka; Leonie Wolf People Super Crowd Entertainment Strengthens Indie Arena Booth Project Team with Leonie Wolf Since mid-February, Leonie Wolf has been strengthening the Hamburg-based Super Crowd Entertainment, organiser of Polaris in Hamburg, but also of the Indie Arena Booth at gamescom. Leonie Wolf is jointly responsible for the IAB as project manager. By Stephan Steininger • 1 min read
Hendrik Lesser, President of the European Games Developer Federation (EGDF) © rcp Business EGDF President Lesser Identifies 3 Strategic Priorities for 2026 and Appeals to Policy Makers As in 2025, Hendrik Lesser, President of the European Games Developer Federation, summarised the internal discussions within the association and identified three strategic priorities for the industry in 2026. He calls on politicians for support and recognition. By Stephan Steininger • 2 min read
Creator Baso (left) is marketing the caggtus 2026 as ambassador. (Leipziger Messe / Niclas Schmidt) Business caggtus Leipzig 2026: New 18+ Area, Webedia Space, and 5,000 sqm Tabletop With new areas and more tabletop and TCG space, the caggtus takes place from 17-19 April in Leipzig: Webedia will host their own "FYNG City" area, an 18+ space will let people play USK18 games, and the tabletop space has massively grown, including tournaments in the German Major Series. By Pascal Wagner • 1 min read
Christiane Gehrke, Senior Event Communication & Sales Manager, and Tom Achsel, Event Communications Manager at Factory-C © Factory-C Events Home of Indies at gamescom 2026: New Booth Concept & Tom Achsel Once again, the Berlin-based communications agency Factory-C is bringing indie studios from around the world together at gamescom with Home of Indies. Its new and enhanced stand concept features four booth sizes for increased flexibility. Tom Achsel is providing additional support. By Marcel Kleffmann • 2 min read
Jonas Hüsges, COO, Daedalic Entertainment / Patrick Streppel, Founder and CEO, gameXcite GmbH and Chief Product Officer, Jumpgate AB © Daedalic / Jumpgate Business Interview: The Largest Project in Daedalic's Publishing History to Date Star Trek: Voyager - Across the Unknown is the largest project in Daedalic's publishing history to date. The developer, gameXcite, has grown from six to eighteen employees thanks to funding and its own efforts. An interview with Jonas Hüsges (Daedalic's COO) and Patrick Streppel (gameXcite's CEO). By Marcel Kleffmann • 7 min read
Star Trek: Voyager - Across the Unknown © gameXcite / Daedalic Entertainment / CBS Studios / Paramount Pictures Products Star Trek: Voyager - Across the Unknown A Star Trek game from Germany? Yes, exactly. Developed by gameXcite and Daedalic Entertainment, Star Trek: Voyager – Across the Unknown is a narrative adventure and base management game in which players embark on the starship's journey to the Alpha Quadrant. By Marcel Kleffmann • 7 min read