Kritzelkratz 3000: Back in the Game with Remasters and Ports Marcel Kleffmann May 21, 2024 – 4 min read Share this post Team picture (from left to right): Martin Zimmer, Benjamin Schmidt (in the front with hat), Simon Koch, Nico Faltermeier, Odin Seiffert, Andreas Scholl, Michael Müller and Pascal Heiler, who took the picture. © Pascal Heiler From left: Aleksandra Franz, Hanna Metelmann and Jennifer F. Donovan a.k.a. The Umbra Collective about prototyping with unusual materials. (The Umbra Collective) Development G+ Under the Hood: Unusual Prototyping for Tufuur In our regular GamesMarket developer series, game studios present pictures of what's going on under the hood of in their game making process. This time, The Umbra Collective leads us through prototyping the world for their upcoming game Tufuur with Play-Doh. By Pascal Wagner • 3 min read Development Black Box: Infinite Arsenal – Generating Gameplay, Not Just Assets Advertorial | Most generative AI in game production stops at the asset stage. In Black Box: Infinite Arsenal, an in-house AI model generates combat mechanics at runtime. At gamescom, Meshy shows the new 3D version — playable in Hall 10.1, Stand F072. By Meshy.ai • 1 min read (Godot, André Marí Coppola) Development Submissions Open for Godot 2026 Showreel The Godot Foundation has opened submission on the 2026 Showreel. Devs can submit published or in-progress games or tools made with Godot to be featured in this year's edition and be presented on various occasions. By Pascal Wagner • 1 min read Daily GamesMarket Daily - 21 August 2026: gamescom Heat Prevention, Hoofprint Release Date, ZBD & more GamesMarket Daily is pausing for a week as the team travels to gamescom to produce the official daily magazines on site. Online news publication will procede as usual though! Today, we also share some important heat prevention tips for Cologne with you. By Pascal Wagner • 5 min read Products Release Date Reveal: Why Horses of Hoofprint Bay Wants to Tackle GTA VI Together with Thogli Studios, we are revealing that upcoming horse game highlight Horses of Hoofprint Bay will release on 4 November. Publisher Alice Ruppert explains why the game wants to go toe to toe with GTA VI. By Pascal Wagner • 2 min read A sprinkler misting area is planned for behind Hall 8, along with drinking fountains along the boulevard. (Unsplash/aboodi vesakaran) gamescom gamescom to Provide Drinking Fountains and Cooldown Areas for Heat Prevention In response to an inquiry from GamesMarket, gamescom lays out their heat prevention measures for the fair: Free drinking water along the boulevard, climate-controlled cool-down areas in the halls, and a misting area in the Hall 8 outdoors area are planned. By Pascal Wagner • 2 min read Campus Game Studies Watchlist 2026 #32 The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. This week's edition focuses on Zelda 2, Nintendo vs Magnavox, FROG 2026 and more. By Pascal Wagner • 4 min read Business The Public Gaming Privatization Wave: Why Public Equity Markets Are Losing Their Grip on Video Game Publishing In his new update industry expert Zoran Roso analyses why the rigid demands of linear quarterly earnings are causing a systematic valuation breakdown against the multi-year, hit-driven development cycles of interactive entertainment. By Zoran Roso • 5 min read ZBD © ZBD Business ZBD Launches Payments Stack Built for Games ZBD has announced a new platform offering embedded financial infrastructure for money lifecycle in games. This new line of products sees the company expand to support PC and console games. By Marcel Kleffmann • 2 min read
From left: Aleksandra Franz, Hanna Metelmann and Jennifer F. Donovan a.k.a. The Umbra Collective about prototyping with unusual materials. (The Umbra Collective) Development G+ Under the Hood: Unusual Prototyping for Tufuur In our regular GamesMarket developer series, game studios present pictures of what's going on under the hood of in their game making process. This time, The Umbra Collective leads us through prototyping the world for their upcoming game Tufuur with Play-Doh. By Pascal Wagner • 3 min read
Development Black Box: Infinite Arsenal – Generating Gameplay, Not Just Assets Advertorial | Most generative AI in game production stops at the asset stage. In Black Box: Infinite Arsenal, an in-house AI model generates combat mechanics at runtime. At gamescom, Meshy shows the new 3D version — playable in Hall 10.1, Stand F072. By Meshy.ai • 1 min read
(Godot, André Marí Coppola) Development Submissions Open for Godot 2026 Showreel The Godot Foundation has opened submission on the 2026 Showreel. Devs can submit published or in-progress games or tools made with Godot to be featured in this year's edition and be presented on various occasions. By Pascal Wagner • 1 min read
Daily GamesMarket Daily - 21 August 2026: gamescom Heat Prevention, Hoofprint Release Date, ZBD & more GamesMarket Daily is pausing for a week as the team travels to gamescom to produce the official daily magazines on site. Online news publication will procede as usual though! Today, we also share some important heat prevention tips for Cologne with you. By Pascal Wagner • 5 min read
Products Release Date Reveal: Why Horses of Hoofprint Bay Wants to Tackle GTA VI Together with Thogli Studios, we are revealing that upcoming horse game highlight Horses of Hoofprint Bay will release on 4 November. Publisher Alice Ruppert explains why the game wants to go toe to toe with GTA VI. By Pascal Wagner • 2 min read
A sprinkler misting area is planned for behind Hall 8, along with drinking fountains along the boulevard. (Unsplash/aboodi vesakaran) gamescom gamescom to Provide Drinking Fountains and Cooldown Areas for Heat Prevention In response to an inquiry from GamesMarket, gamescom lays out their heat prevention measures for the fair: Free drinking water along the boulevard, climate-controlled cool-down areas in the halls, and a misting area in the Hall 8 outdoors area are planned. By Pascal Wagner • 2 min read
Campus Game Studies Watchlist 2026 #32 The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. This week's edition focuses on Zelda 2, Nintendo vs Magnavox, FROG 2026 and more. By Pascal Wagner • 4 min read
Business The Public Gaming Privatization Wave: Why Public Equity Markets Are Losing Their Grip on Video Game Publishing In his new update industry expert Zoran Roso analyses why the rigid demands of linear quarterly earnings are causing a systematic valuation breakdown against the multi-year, hit-driven development cycles of interactive entertainment. By Zoran Roso • 5 min read
ZBD © ZBD Business ZBD Launches Payments Stack Built for Games ZBD has announced a new platform offering embedded financial infrastructure for money lifecycle in games. This new line of products sees the company expand to support PC and console games. By Marcel Kleffmann • 2 min read