PwC Germany and Berlin International Gaming released a booklet about "Esports in Germany - In a Global Context". Spanning over 100 pages, it provides an in-depth look at the German esports market, with expert opinions, assessments, trends, and future scenarios. The report covers the industry's history, current developments, and future projections.

The booklet "Esports in Germany - In a Global Context" has been released by PwC Germany and Berlin International Gaming (BIG). This project that brings together the opinions of various stakeholders in the German esports Industry - from publishers to teams, associations to agencies. The booklet can be downloaded in German language.

"PwC and I shared a core idea and common goal: to create a central knowledge platform for German esports within a global context," said Daniel Finkler, CEO of Berlin International Gaming (BIG). "This booklet not only highlights the impressive development of esports over the past decades but also offers valuable insights and multifaceted perspectives from key personalities, witnesses, and pioneers in the industry. We are thrilled to contribute significantly to the visibility and further professionalization of the industry in Germany with this booklet."

Dr. Holger Kern, Partner at PwC Germany and Head of the Immersive Tech Team, added, "We are very excited about the publication of our esports booklet. In collaboration with BIG, we have consolidated our historical and current data, facts, and figures with opinions from various industry experts, providing a comprehensive picture of the history, current state, and potential future of esports in Germany. We hope this booklet serves as an extensive and informative industry resource for both insiders and newcomers."


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Marcel Kleffmann
Marcel Kleffmann is Chief of Content of GamesMarket and our B2B and B2C expert for hardware, market data, products and launch numbers with more than two decades of editorial experience. (marcelDOTkleffmannATgamesmarktDOTde)
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