The Home of Indies booth has grown once again. The cooperation with Streamboost for the streaming booth and with Instinct3 for content creator bookings will also continue.

The Home of Indies booth, organised by Berlin-based agency Factory C, is making its third appearance at gamescom. And according to the organisers, it has continued to grow. After 32 participating companies in 2022 and 42 last year, a total of 46 indies from all over the world will call the Home of Indie Booth their home at gamescom 2024.

But the increased number of participants is not the only reason why the booth continues to grow. The streaming booth, where indies can stream themselves if they want to, has also more than doubled in size compared to 2023. The streaming booth is organised in partnership with Streamboost. Factory C is also continuing another partnership. This year, indies will once again have the opportunity to book content creators such as Maxim, Sterzik, Aria/Milo and Keysjore from the portfolio of partner agency Instinct3.

The following are registered as sub-exhibitors at Home of Indies:

  • Adequate Games
  • AMC Networks / Studio Seufz
  • Assemble Entertainment
  • Axon_Flux
  • Birnchen
  • Bloomgeist/Hochschule Harz
  • Boxelware
  • Bridgemusic
  • Byte Rockers
  • Carmineinc
  • BXDXO/Cobratekku.Games
  • CGL
  • DeNA
  • Digital Animals Games (Souls Club)
  • Endrealm
  • Extra Toxic/Tons of Bits
  • Gamera Games
  • GB Active Fungus Studios
  • GB FIERY Things
  • GB Knothorn Studio
  • GB Saltium
  • Ghostwhale Games
  • HairyHeart
  • Jackbox Games
  • Lootzifr
  • Mooneye Studios
  • Nordcurrent
  • Noisy Neighbor
  • Preceptec
  • Sentience_Rocks
  • Shueisha Games
  • SK98
  • Snowleaf Studio
  • Springfox Games
  • Sticky Stone
  • Streamboost
  • Spoonfull
  • Tate Multimedia
  • Tekdenfilm
  • Thoughtfish
  • Tiny Build
  • TomorrowHead Studios
  • Top Hat Studios
  • TripearlGames
  • Upright Games
  • Wired Productions

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Stephan Steininger
Stephan Steininger is Director of Operations and Editor-in-Chief of GamesMarket. As part of the magazine since its inception in 2001, he knows the GSA games industry by heart.
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