The story of the open source game engine Godot can be described as a soaring rise after Unity’s phenomenal monetisation blunder in 2023. Not least the Battlefield 6 integration of their user-generated content APK Portal with Godot this year has put the engine into the spotlight once again. No wonder then that potential and current developers are flocking to events that revolve around the shooting star indie engine. 

First Fest, But Not the First Event

This weeks GodotFest, held on 11 and 12 November in the smartvillage Bogenhausen in Munich, is the first under the name, but not the first Godot convention by a long shot. In fact, the same team that has organised GodotFest in 2025 has already organised GodotCon 2023 in Munich as well, namely a host of core team members and plenty of volunteers around Munich game dev Senad Hrnjadovic and Xbox’ Senior Product Partner Manager Johannes Ebner together with the Godot Foundation, which is registered in the Netherlands. In 2024, the GodotCon had been taking place in Berlin.

The organisational and volunteer team of GodotFest 2025 (GamesMarkt)

2025’s GodotFest filled the smartvillage to the brim, with 300 attendants on site, just as the GodotCon 2023 did as well. In comparison, the GodotCon 2024 attracted 500 attendants in Germany’s capital, but at the bigger venue Silent Green as well.

Strong Developer-Focused Program

The schedule of GodotFest was made for the user of Godot, naturally. After a short introduction by the host, the keynote of the event was held by Emilio Coppola, Executive Director of Godot Foundation. Coppola shortly introduced the changes of last year, like a public priority list for features to come, a new system of voting for the annual Showreel of Godot games, a new system of website analytics and new website localisations. More importantly, a good part of an hour was then opened to the audience for specific Godot questions, from the technical to public outreach. 

Antii Tiihonen, co-developer of Legend of Grimrock, showing low-fi graphic tricks around his latest game (GamesMarkt)

Other notable talks included a development postmortem of the first game by Blender Studio, the game dev studio program of 3D modeling company Blender, a visual talk about low-fi graphics in Godot by Legend of Grimrock co-maker Antti Tiihonen, technical learnings from German Godot success Halls of Torment by Paul Lawitzki, coming from Chasing Carrots in Stuttgart, René Habermann’s of bippinbits’ talk about prototyping and game jams to find your next big game project and more. 

The local game dev and games research scene helped make GodotFest: Pictured are research and speaker Chrysa Bika, organiser Kerstin Pfaffinger and volunteer Mingqi Han (from the left)

All talks of the event have been recorded and will be gradually uploaded onto the event’s YouTube channel in the next days. 

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