How Housemarque made Saros' Design, Art & Audio Shine Golden
What made Saros the golden achievement of Housemarque, and how did art, design and audio come to pass? From Nordic Game talks and Q&A's with Brand, Art, Design and Audio Lead as well as an interview with Creative Director Gregory Louden, we assembled the ultimate oral history of Saros' design.
The Saros team at Nordic Game 26, from left: Brand Director Mikael Haveri, Audio Lead Ari Pulkkinen, Associate Design Director Mitja Roskaric and Art Director Simone Silvestri (photos: Pascal Wagner / GamesMarket)
In two of their talks at Nordic Game 2026, Lessons from Carcosa: Art & Design Direction for Saros by Brand Director Mikael Haveri, Art Director Simone Silvestri and Associate Design Director Mitja Roskaric, as well as Audio of Saros by Audio Lead Ari Pulkkinen, the Saros team gave intricate insights into the design process of Housemarque’s current masterpiece. Afterwards, we sat down with them to drive home some of the points they made on stage, and roped in Gregory Louden, Creative Director at the studio as well. Enjoy this oral history of Saros' design process!