Cobalt Lane, a new studio in Munich made up from several game development veterans, has announced their debut title Imprinted. The horror title, according to the description “puts players in the studio chair of Vincent Brandt, a talented but jaded audio engineer. Vincent is brought in to restore the lost recordings of Viola Fossati, a mysterious 1970s experimental musician whose story ended far too abruptly. At first, Vincent thinks he’s simply fixing up broken tapes and repairing the audio, but something inside those recordings starts pushing back.”

The studio Cobalt Lane itself is made up of known faces around the Bavarian and German game development and digital industries. Founder of the studio is Filippo Beck Peccoz, Game Audio Designer and Composer. Part of the team are musician Charlotte Oleena, the artists Simone Mändl and Josef Attenberger of DU&I, Alexander Zacherl, formerly of DeepMind, who worked on the European AI Act as well, and others. 

“The core of our story grew from this idea that human experience gets imprinted upon everything - including sound,” said Peccoz. “Vincent and Viola never share a room, never speak face-to-face, but through these broken tapes they form a strange, intimate connection. This "conversation" sparks Vincent's creativity to a degree that throws Vincent into a spiral of obsession and loss of control.

The game is set to release in 2026 and can be wishlisted on Steam.

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Pascal Wagner
Pascal Wagner is Chief of Relations of GamesMarket and Senior Editor specialised in indie studios, politics, funding and academic coverage.
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