Neue Aufgaben für Mangold Tim Pototzki April 10, 2013 – 1 min read Share this post Daniella Mangold, Senior PR-Managerin bei Buschbaum Media © None Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read Ilkka Paananen, CEO Supercell | Picture: GM/Supercell Business Paananen on an Industry Coasting, Innovation, and Supercell's Investments in Studios In his annual ‘Ilkka's Long Text’, CEO Ilkka Paananen not only provided insight into Supercell's business development in 2025. He also addressed the challenges of a stagnating mobile market, shared lessons learned and promised further investments in external studios. By Stephan Steininger • 3 min read Gamecity Hamburg Senator's Roundtable 2026 © Gamecity Hamburg Business Games at Hamburg City Hall: The Senator's Roundtable in 2026 At the beginning of 2026, Dr Carsten Brosda, the Senator for Culture and Media, met with representatives from Hamburg's games companies and Gamecity Hamburg to discuss the current state of the city's games industry. By Marcel Kleffmann • 2 min read Control Resonant © Remedy Entertainment Business Remedy Increases Revenue Ahead of an Important Year With Control Resonant Remedy Entertainment increased revenue and EBITDA in the 2025 financial year through rising game sales and royalties. With the release of Control Resonant in 2026, the outlook is positive: "We have all the ingredients to make this a successful year for Remedy." By Marcel Kleffmann • 3 min read © GDC / Katelyn Tucker Photography Business GDC German Pavilion with 13 Exhibitors, Marking Slight Decline 13 companies are exhibiting at the German Pavilion at this year's GDC, one less that last year and four less than in 2024. Prominent studio names are missing from the list this year as well. By Pascal Wagner • 1 min read 2025 was MTG's most successful year ever, in terms of financials. That was largely driven by Secret Lair and Franchise cooperations like Avatar (Hasbro/Wizards of the Coast) Business 2025 Was Magic: The Gathering's Most Successful Financial Year Ever In 2025, Magic: The Gathering has driven Hasbro profits like never before. The company however is still reporting a loss per share, because the consumer products and entertainment sectors are down. By Pascal Wagner • 2 min read Picture by Koelnmesse Pte Ltd / gamescom asia Business Gamescom Asia Launches Early Bird Registration For Exhibitors The gamescom asia x Thailand Game Show will kick off for the second time in Bangkok at the end of October. Registration is now open for both trade visitors and consumers. Special rates are available until 2 June. By Stephan Steininger • 1 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read
Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read
Ilkka Paananen, CEO Supercell | Picture: GM/Supercell Business Paananen on an Industry Coasting, Innovation, and Supercell's Investments in Studios In his annual ‘Ilkka's Long Text’, CEO Ilkka Paananen not only provided insight into Supercell's business development in 2025. He also addressed the challenges of a stagnating mobile market, shared lessons learned and promised further investments in external studios. By Stephan Steininger • 3 min read
Gamecity Hamburg Senator's Roundtable 2026 © Gamecity Hamburg Business Games at Hamburg City Hall: The Senator's Roundtable in 2026 At the beginning of 2026, Dr Carsten Brosda, the Senator for Culture and Media, met with representatives from Hamburg's games companies and Gamecity Hamburg to discuss the current state of the city's games industry. By Marcel Kleffmann • 2 min read
Control Resonant © Remedy Entertainment Business Remedy Increases Revenue Ahead of an Important Year With Control Resonant Remedy Entertainment increased revenue and EBITDA in the 2025 financial year through rising game sales and royalties. With the release of Control Resonant in 2026, the outlook is positive: "We have all the ingredients to make this a successful year for Remedy." By Marcel Kleffmann • 3 min read
© GDC / Katelyn Tucker Photography Business GDC German Pavilion with 13 Exhibitors, Marking Slight Decline 13 companies are exhibiting at the German Pavilion at this year's GDC, one less that last year and four less than in 2024. Prominent studio names are missing from the list this year as well. By Pascal Wagner • 1 min read
2025 was MTG's most successful year ever, in terms of financials. That was largely driven by Secret Lair and Franchise cooperations like Avatar (Hasbro/Wizards of the Coast) Business 2025 Was Magic: The Gathering's Most Successful Financial Year Ever In 2025, Magic: The Gathering has driven Hasbro profits like never before. The company however is still reporting a loss per share, because the consumer products and entertainment sectors are down. By Pascal Wagner • 2 min read
Picture by Koelnmesse Pte Ltd / gamescom asia Business Gamescom Asia Launches Early Bird Registration For Exhibitors The gamescom asia x Thailand Game Show will kick off for the second time in Bangkok at the end of October. Registration is now open for both trade visitors and consumers. Special rates are available until 2 June. By Stephan Steininger • 1 min read