A new European advanced training programme called GameSkills is launching its applicant phase today.
GameSkills is a collaboration between Gamaste, gamescom dev, Gamebadges/Metropolia University of Applied Sciences and SpielFabrique and is co-funded by Creative Europe MEDIA. The goal of the initiative is to help European video game professionals and studios adapt to the major technical developments, including AI, and market shifts of the modern industry.
It wants to provide hands-on training, peer learning and expert-led guidance coming from practical industry experience.
Alongside online training, a group of instructors will hold live sessions during a dedicated in-person summit at gamescom dev in Cologne.
“GameSkills goes beyond traditional top-down training models by placing peer learning at its core,” said Sophie Romano, Project Lead at GameSkills. “Participants will learn not only from leading experts but also from each other; sharing experiences, approaches and solutions across studios, countries and markets. This collaborative approach mirrors the realities of today’s industry, where resilience and innovation increasingly rely on shared knowledge and collective intelligence.”
The submission deadline for the first round ist 20 February 2026.
There is also a presentation webinar on 27 January at 2 PM CET for which interested parties can register.