Nintendo wird USK-Mitglied Tim Pototzki March 01, 2013 – 1 min read Share this post Dr. Bernd Fakesch, General Manager von Nintendo Deutschland © None Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read Menace © Overhype Studios & Hooded Horse Products Menace Overhype Studios has made a name for itself with Battle Brothers. Now, together with Hooded Horse, they have released Menace in Early Access, offering turn-based tactical combat that is unparalleled in its intensity. By Marcel Kleffmann • 9 min read Hesse's Minister for Economic Affairs, Kaweh Mansoori, is set to open the planned reception at the Hesse booth at gamescom | Picture: Peter Jülich/HMWVW Business Hesse Plans Gamescom Booth, Reception with Minister and Continues ‘Making Games in Hessen’ The state of Hesse will once again be represented with its own stand in the business area in 2026. Companies from Hesse can apply until the end of March. Another ‘Making Games in Hessen’ event is also planned for April. By Stephan Steininger • 1 min read Ilkka Paananen, CEO Supercell | Picture: GM/Supercell Business Paananen on an Industry Coasting, Innovation, and Supercell's Investments in Studios In his annual ‘Ilkka's Long Text’, CEO Ilkka Paananen not only provided insight into Supercell's business development in 2025. He also addressed the challenges of a stagnating mobile market, shared lessons learned and promised further investments in external studios. By Stephan Steininger • 3 min read Gamecity Hamburg Senator's Roundtable 2026 © Gamecity Hamburg Business Games at Hamburg City Hall: The Senator's Roundtable in 2026 At the beginning of 2026, Dr Carsten Brosda, the Senator for Culture and Media, met with representatives from Hamburg's games companies and Gamecity Hamburg to discuss the current state of the city's games industry. By Marcel Kleffmann • 2 min read Control Resonant © Remedy Entertainment Business Remedy Increases Revenue Ahead of an Important Year With Control Resonant Remedy Entertainment increased revenue and EBITDA in the 2025 financial year through rising game sales and royalties. With the release of Control Resonant in 2026, the outlook is positive: "We have all the ingredients to make this a successful year for Remedy." By Marcel Kleffmann • 3 min read © GDC / Katelyn Tucker Photography Business GDC German Pavilion with 13 Exhibitors, Marking Slight Decline 13 companies are exhibiting at the German Pavilion at this year's GDC, one less that last year and four less than in 2024. Prominent studio names are missing from the list this year as well. By Pascal Wagner • 1 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read
Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read
Menace © Overhype Studios & Hooded Horse Products Menace Overhype Studios has made a name for itself with Battle Brothers. Now, together with Hooded Horse, they have released Menace in Early Access, offering turn-based tactical combat that is unparalleled in its intensity. By Marcel Kleffmann • 9 min read
Hesse's Minister for Economic Affairs, Kaweh Mansoori, is set to open the planned reception at the Hesse booth at gamescom | Picture: Peter Jülich/HMWVW Business Hesse Plans Gamescom Booth, Reception with Minister and Continues ‘Making Games in Hessen’ The state of Hesse will once again be represented with its own stand in the business area in 2026. Companies from Hesse can apply until the end of March. Another ‘Making Games in Hessen’ event is also planned for April. By Stephan Steininger • 1 min read
Ilkka Paananen, CEO Supercell | Picture: GM/Supercell Business Paananen on an Industry Coasting, Innovation, and Supercell's Investments in Studios In his annual ‘Ilkka's Long Text’, CEO Ilkka Paananen not only provided insight into Supercell's business development in 2025. He also addressed the challenges of a stagnating mobile market, shared lessons learned and promised further investments in external studios. By Stephan Steininger • 3 min read
Gamecity Hamburg Senator's Roundtable 2026 © Gamecity Hamburg Business Games at Hamburg City Hall: The Senator's Roundtable in 2026 At the beginning of 2026, Dr Carsten Brosda, the Senator for Culture and Media, met with representatives from Hamburg's games companies and Gamecity Hamburg to discuss the current state of the city's games industry. By Marcel Kleffmann • 2 min read
Control Resonant © Remedy Entertainment Business Remedy Increases Revenue Ahead of an Important Year With Control Resonant Remedy Entertainment increased revenue and EBITDA in the 2025 financial year through rising game sales and royalties. With the release of Control Resonant in 2026, the outlook is positive: "We have all the ingredients to make this a successful year for Remedy." By Marcel Kleffmann • 3 min read
© GDC / Katelyn Tucker Photography Business GDC German Pavilion with 13 Exhibitors, Marking Slight Decline 13 companies are exhibiting at the German Pavilion at this year's GDC, one less that last year and four less than in 2024. Prominent studio names are missing from the list this year as well. By Pascal Wagner • 1 min read