Between April and June 2025, Sony Interactive Entertainment sold an additional 2.5 million PS5 consoles, bringing the total number of devices in circulation to over 80 million. The company has also raised its forecast due to the current strong trend of consumer engagement.

Sony Interactive Entertainment has published its financial results for the first quarter of the current fiscal year. From April to June 2025, the company sold 2.5 million PlayStation 5 consoles worldwide, an increase of 0.1 million on the same period in the previous fiscal year. This brings the total number of consoles in circulation to 80.3 million. However, the company did not provide any information on sales of the PlayStation 5 Pro or the PlayStation VR2.

A total of 65.9 million units of PlayStation 5 and PlayStation 4 software were sold in this period, which is an increase of 12.3 million on the 53.6 million units sold in Q1 FY24. 6.9 million units were first-party titles, an increase of 900,000. This increase was likely driven by the PS5-exclusive release of Death Stranding 2: On the Beach. 83% of software sales were full game digital downloads, up 3%. As of 30 June 2025, there were 123 million monthly active users on the PlayStation Network (Q1 FY24: 116 million; Q4 FY24: 124 million).

The Game & Network Services segment, which includes the PlayStation business, recorded sales of ¥936.5 billion (approximately €5.46 billion), an increase of eight percent. This growth is due to increased sales of non-first-party game software titles and add-on content, as well as an increase in sales from network services. However, the result was negatively impacted by foreign exchange rates. Operating income increased by 127 per cent to ¥148.0 billion (€861 million).

Based on current strong engagement trends, Sony Interactive Entertainment has revised the operating income forecast upwards from ¥600 billion to ¥620 billion. The sales forecast for the full year is "essentially flat". Positive impacts of foreign exchange rates and an increase in sales from Network Services are expected, while a delay in the launch of a first-party title will negatively impact business. No name was explicitly mentioned, but it is thought to be Marathon, which was due to launch in October. Regarding Sony's live service strategy, CFO Lin Tao said that the transition was "not entirely going smoothly", but that they would learn from their mistakes and persevere (VGC). She also hinted that Bungie's independence is "getting lighter" (VGC).

No other Sony division contributes more to the bottom line than Game & Network Services. The PlayStation division accounts for around 35 per cent of Sony's sales and around 44 per cent of its operating income.


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