Sony schickt PlayStation VR auf Erlebnistour Stephan Steininger June 24, 2016 – 1 min read Share this post PlayStation VR lässt sich besser erleben, als beschreiben © None Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read Picture by Pexels/Clicker Happy Business Warsaw Takes the Lead Among Europe's Game Development Hubs According to Report A new report commissioned by Warsaw’s Economic Development Department sees Poland's capital as the leading games development hub in Europe, at least in terms of employment figures. It calls for greater self-confidence on the part of Warsaw as a gaming location. By Stephan Steininger • 4 min read Circana Games Market Dynamics Report © Circana Business Circana: "Younger Players Are Shifting More Heavily Toward PC and Mobile" US market researchers at Circana are forecasting a "transformative year" for video games in 2026. While GTA 6, Switch 2 and subscriptions are expected to generate momentum, challenges are also anticipated, particularly with regard to hardware, macroeconomics and shifts in consumer behaviour. By Marcel Kleffmann • 2 min read gamescom Berlin-Brandenburg Seeks Co-exhibitors for Gamescom Booth medianet Berlin-Brandenburg will once again organize a joint booth at gamescom in 2026 and is looking for co-exhibitors. Association members can enjoy special savings until the beginning of March. By Stephan Steininger • 1 min read These are the venues for the major Rainbow Six Esports events in the 2026/27 season. © Ubisoft & Blast. Business Blast and Ubisoft Extend Global Rainbow Six Esports Partnership Blast and Ubisoft have announced an extension to their global partnership across the entire Rainbow Six Esports ecosystem, extending their collaboration for another three years until the end of the 2028/29 competitive season. By Marcel Kleffmann • 3 min read Romeo Is A Dead Man © Grasshopper Manufacture Products Romeo Is A Dead Man Games from Suda51 and Grasshopper Manufacture are always idiosyncratic, and Romeo is a Dead Man is another bizarre, violent fever dream that embraces genre and stylistic shifts. Games like this are far too rare these days! By Marcel Kleffmann • 4 min read Discord is currently clarifying a lot of questions regarding their age verification, but several questions emerge with new information given (Discord) Products Discord: Game Screenshots Will Be Filtered By "AI Validation and Human Review" In an interview with Discord, we were able to learn that game studios will have to look out for the content of screenshots on their Discord servers when the age verification rolls out. Questions about the security of ID data still remains in light of recent developments. By Pascal Wagner • 3 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Interview: Astragon Relies on External Partners for Physical Distribution Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business. We talked to the two co-CEOs, Julia Pfiffer and Tim Schmitz, about this decision. Going forward, their physical distribution will be handled by experienced external partners. By Marcel Kleffmann • 2 min read
Julia Pfiffer & Tim Schmitz, the two co-CEOs of astragon entertainment © Sabrina Weniger Business Astragon Completely Exits its Physical Distribution Business Astragon Entertainment has made the strategic decision to exit its low-margin physical distribution business completely. The Düsseldorf-based company distributed physical copies of its own games, as well as those of partners such as Focus Entertainment, Microids and Giants Software. By Marcel Kleffmann • 2 min read
Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing / Philomena Schwab, Co-Founder at Stray Fawn Studio © Sidekick & Stray Fawn Products Stray Fawn and Sidekick Publishing Join Forces for Global Launch of Gambonanza Stray Fawn and Sidekick Publishing have partnered up for the global co-publishing of Gambonanza, an upcoming roguelike chess-builder from the solo developer Paul Giovannini of Blukulélé Studio. By Marcel Kleffmann • 4 min read
Picture by Pexels/Clicker Happy Business Warsaw Takes the Lead Among Europe's Game Development Hubs According to Report A new report commissioned by Warsaw’s Economic Development Department sees Poland's capital as the leading games development hub in Europe, at least in terms of employment figures. It calls for greater self-confidence on the part of Warsaw as a gaming location. By Stephan Steininger • 4 min read
Circana Games Market Dynamics Report © Circana Business Circana: "Younger Players Are Shifting More Heavily Toward PC and Mobile" US market researchers at Circana are forecasting a "transformative year" for video games in 2026. While GTA 6, Switch 2 and subscriptions are expected to generate momentum, challenges are also anticipated, particularly with regard to hardware, macroeconomics and shifts in consumer behaviour. By Marcel Kleffmann • 2 min read
gamescom Berlin-Brandenburg Seeks Co-exhibitors for Gamescom Booth medianet Berlin-Brandenburg will once again organize a joint booth at gamescom in 2026 and is looking for co-exhibitors. Association members can enjoy special savings until the beginning of March. By Stephan Steininger • 1 min read
These are the venues for the major Rainbow Six Esports events in the 2026/27 season. © Ubisoft & Blast. Business Blast and Ubisoft Extend Global Rainbow Six Esports Partnership Blast and Ubisoft have announced an extension to their global partnership across the entire Rainbow Six Esports ecosystem, extending their collaboration for another three years until the end of the 2028/29 competitive season. By Marcel Kleffmann • 3 min read
Romeo Is A Dead Man © Grasshopper Manufacture Products Romeo Is A Dead Man Games from Suda51 and Grasshopper Manufacture are always idiosyncratic, and Romeo is a Dead Man is another bizarre, violent fever dream that embraces genre and stylistic shifts. Games like this are far too rare these days! By Marcel Kleffmann • 4 min read
Discord is currently clarifying a lot of questions regarding their age verification, but several questions emerge with new information given (Discord) Products Discord: Game Screenshots Will Be Filtered By "AI Validation and Human Review" In an interview with Discord, we were able to learn that game studios will have to look out for the content of screenshots on their Discord servers when the age verification rolls out. Questions about the security of ID data still remains in light of recent developments. By Pascal Wagner • 3 min read