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MachineGames' Jerk Gustafsson: "There's Still a Strong Appetite for Focused, Narrative-Driven Experiences"
Jerk Gustafsson (Co-Founder and Studio Director at MachineGames; Game Director on Indiana Jones and the Great Circle) at the Indiana Jones launch party on 9 December 2024 © MachineGames / Nikolaj Fehrm

MachineGames' Jerk Gustafsson: "There's Still a Strong Appetite for Focused, Narrative-Driven Experiences"

Swedish studio MachineGames has made a big impression with Wolfenstein and, most recently, Indiana Jones. We spoke to Studio Director Jerk Gustafsson about the studio's history, the strength of the Swedish industry, its second office and why single-player games remain relevant in the age of GaaS.
By Marcel Kleffmann 9 min read
Josh Sawyer Opens 27th DemoDay at TU Munich
The organising team of 27th DemoDay TUM, the keynote speaker and a prominent streamer: Among them Johanna Pirker (center front), David Plecher (second from left), Josh Sawyer (center back) and Maurice Weber (third from left) (GamesMarket)

Josh Sawyer Opens 27th DemoDay at TU Munich

New 'games professor' Johanna Pirker at TUM opens her first DemoDay with a bang: Josh Sawyer from Obsidian held the keynote about working in small teams in front of a full hall of students. The DemoDay, organised by David Plecher, pitches students' theses, projects and game jam games every semester.
By Pascal Wagner 3 min read