Felix Schade, Founder, CEO & Game Director of Screen Juice Interactive GmbH © Screen Juice and Ubisoft People G+ How Morbid Metal Was Prepared for Early Access Morbid Metal from Screen Juice and Ubisoft will launch on 8 April in Early Access. What started in 2017 as an university project has evolved into a stylish hack-and-slash roguelite. We spoke to Felix Schade, the game's creator, game director and CEO, about the final stages of this journey. By Marcel Kleffmann • 4 min read
Screen Juice presented their first game, Morbid Metal, at the Ubisoft stand during gamescom 2025. The team made a lasting impression with the game itself, as well as with their passion for fast-paced, cinematic combat; Adrian Lacey Business G+ Screen Juice: When Vision, Community and Courage Forge an Indie Miracle From indie to AAA, we periodically showcase a studio from the German-speaking development scene. This time: Screen Juice from Cologne. By Marcel Kleffmann • 4 min read
Swiss Games © Stefan Malcher Business G+ Swiss Games Market: 57% of the Swiss Population Plays Games The gaming audience in Switzerland in 2025 is around 3.6 million, which is an increase of a quarter of a million on the previous year. Although smartphones remain the most popular device, consoles and laptops are growing in popularity. Find more data and graphics in our Swiss overview. By Marcel Kleffmann • 4 min read
The Playruo solution was developed by Jean-Baptiste Kempf, Fergus Leleu, and Yannis Weinbach (from left to right), who drew on their expertise in cloud computing (Shadow), advertising and video games to create it. The cloud gaming solutions are available and accessible from today onwards. © Playruo Business G+ Why Playruo Built a Cloud Gaming Solution for Publishers and Developers Playruo has raised €2.1 million in funding with the aim of becoming the leading platform for testing and sharing video games via streaming. We spoke to CEO and co-founder Fergus Leleu about cloud gaming, the company's growth, and its direct approach to publishers and developers. By Marcel Kleffmann • 5 min read
Game composer and game music consultant Yannick Süß (Thomas Geiger) People G+ Game Music Makers: Yannick Süß He made music for The Guild 2, then Paradox games such as Victoria 3 and Crusader Kings. Now he is Music Business Consultant for the Swedish strategy giant. And strategy games still define Yannick Süß's professional live and nostalgia for game music. By Pascal Wagner • 6 min read
Event Area @ R42 Games Hub © Gecko Two Business G+ House of Games in Leipzig: R42 Games Hub Celebrates Its Grand Opening The R42 Games Hub in Leipzig celebrated its grand opening today. This Saxon project is a building dedicated entirely to the gaming industry, bringing together coworking, gaming, production, and more. Additionally, entrepreneurs from Saxony have formed an alliance to help shape the state's future. By Marcel Kleffmann • 6 min read
Apex Legends is climbing the charts © Electronic Arts Business G+ Weekly Steam Charts: The Calm Week After Crimson Desert The latest Steam weekly revenue charts show that Crimson Desert and Counter-Strike 2 have swapped places. CS2 is now back in the lead. Updates for live-service games in particular are also bringing these titles back into the charts. By Marcel Kleffmann • 3 min read
Jürgen "Jot" Brunner alias Ilikescifi has made Uebernatural and its DLC The Heaven We Deserve over the last 12 years. (Ilikescifi) People G+ This Austrian Made A Supernatural Fan Game And DLC Over 12 Years, All For Free Jot Brunner alias Ilikescifi made Uebernatural, a Supernatural series fan game, released it in 2021 and delivered a story DLC today. All of it is free. We interviewed him on love for the series, his time in the GSA games industry and more. By Pascal Wagner • 5 min read
Crimson Desert © Pearl Abyss Business G+ Weekly Steam Charts: Crimson Desert Dominates, Death Stranding 2 Holds Its Own There’s no avoiding Crimson Desert in this week's global Steam charts, while Death Stranding 2 also makes a high debut. Meanwhile, a few unexpected titles have made a comeback in the charts, both globally and in Germany. By Marcel Kleffmann • 3 min read
Larry Kuperman, Vice President of Business Development, Nightdive Studios © Nightdive Business G+ Interview: What Makes Nightdive Studios Decide to Bring Back a Classic? Remasters and Enhanced Editions of classic games are Nightdive Studios' speciality. We spoke to Larry Kuperman, VP of Business Development, about their current remasters, the challenges of obtaining the original games, their selection process for re-releases, and this unique market segment. By Marcel Kleffmann • 8 min read
Products G+ Dropping FireRed and LeafGreen Before Pokopia Was Genius, Here's Why Nintendo prematurely announcing a seemingly supposed shadow drop of Pokémon FireRed and LeafGreen seemed weird, but with only two weeks until Pokopia, Nintendo has played the nostalgia of players masterfully. An opinion piece. By Pascal Wagner • 6 min read
Maciej Kocemba, Product Director Opera GX © Opera Software, Kocemba Business G+ Opera GX as a New Marketing Touchpoint for Developers and Publishers More than 33 million monthly active users have chosen Opera GX to browse the web. GamesMarkt spoke to Product Director Maciej Kocemba in an interview about the evolution of Opera GX, the integrated GX.games gaming platform and the opportunities it offers to game developers and publishers. By Marcel Kleffmann • 9 min read