In Development: Level Tools for Pixel Maniac's ChromaGun 2: Dye Hard Pascal Wagner September 23, 2024 – 2 min read Share this post Initial blockout in the level tool. The tool can transform the blockout into several styles, like those below. © Pixel Maniacs The group of students and coaches at the Immersive Media Days 2026 (Benedikt Gess/HFF) Campus Immersive Media Days 2026 Showcases Nine Projects from Munich Game Students Nine projects from two cooperative study courses held by several Munich universities together, coached by experts: The Immersive Media Days are a great example of cooperation between games learning and games industry. By Pascal Wagner • 2 min read Thomas Lehr, Director of Game Engineering at InnoGames Development G+ Why AI Makes Sense in All Areas, But Not For All Tasks Sunrise Village is still online thanks to the use of AI. Thomas Lehr, Director of Game Engineering at InnoGames, talks about the reactions to the Sunrise Village case, when and how the use of AI can be effective and why InnoGames uses AI to drive growth but not for cost savings. By Stephan Steininger • 7 min read Funding Supercell Launches Developer Grants Programme For African Studios Following in Google’s footsteps, Supercell has now also announced a programme to support studios in Africa. In its first cohort, Supercell plans to provide grants of between 20,000 and 200,000 dollars to companies. By Stephan Steininger • 1 min read GamesMarket Daily 9 July 2026 - Mundi Vondi, USK on Sony, Immersive Media Days, Lost in Cult, legal summit & more Sony's decision against discs stays on everyone's minds, but there's more to think about: even some positive news, such as new Berlin-Brandenburg funding or a special student event. By Pascal Wagner • 5 min read Picture by EWC Esports Esports World Cup 2026 Kicks Off With Star-Studded Ceremony The 2026 Esports World Cup (EWC) kicked off in Paris last night with a grand opening ceremony featuring, amongst others, Aya Nakamura, DJ Snake, Theodora and Mosimann. Until 23 August, over 2,000 athletes from 200 clubs will compete against one another in 25 tournaments. By Stephan Steininger • 2 min read The group of students and coaches at the Immersive Media Days 2026 (Benedikt Gess/HFF) Campus Immersive Media Days 2026 Showcases Nine Projects from Munich Game Students Nine projects from two cooperative study courses held by several Munich universities together, coached by experts: The Immersive Media Days are a great example of cooperation between games learning and games industry. By Pascal Wagner • 2 min read Fuhon by Twinleaf Studios gets the biggest funding amount this round (Twinleaf) Funding Medienboard Gives €1,244mil to Games and XR Projects In the third funding round 2026, Medienboard Berlin-Brandenburg funds 11 games and 5 XR projects with 1,244 million euros. By Pascal Wagner • 1 min read gamescom Gamescom Dev Talk Review: Product/Market Fit In this week's gamescom dev talk review, we look back at a presentation that explores the basics of commercial game marketing. Martin Wein from GameFlex explains what “product-market fit” means, why it's important, and why it's often missed. By Stephan Steininger • 2 min read gamescom First gamescom dev legal summit Announced On gamescom dev Tuesday this year, the event will for the first time hold a legal summit. It is organised by game and Video Games Europe. By Pascal Wagner • 1 min read
The group of students and coaches at the Immersive Media Days 2026 (Benedikt Gess/HFF) Campus Immersive Media Days 2026 Showcases Nine Projects from Munich Game Students Nine projects from two cooperative study courses held by several Munich universities together, coached by experts: The Immersive Media Days are a great example of cooperation between games learning and games industry. By Pascal Wagner • 2 min read
Thomas Lehr, Director of Game Engineering at InnoGames Development G+ Why AI Makes Sense in All Areas, But Not For All Tasks Sunrise Village is still online thanks to the use of AI. Thomas Lehr, Director of Game Engineering at InnoGames, talks about the reactions to the Sunrise Village case, when and how the use of AI can be effective and why InnoGames uses AI to drive growth but not for cost savings. By Stephan Steininger • 7 min read
Funding Supercell Launches Developer Grants Programme For African Studios Following in Google’s footsteps, Supercell has now also announced a programme to support studios in Africa. In its first cohort, Supercell plans to provide grants of between 20,000 and 200,000 dollars to companies. By Stephan Steininger • 1 min read
GamesMarket Daily 9 July 2026 - Mundi Vondi, USK on Sony, Immersive Media Days, Lost in Cult, legal summit & more Sony's decision against discs stays on everyone's minds, but there's more to think about: even some positive news, such as new Berlin-Brandenburg funding or a special student event. By Pascal Wagner • 5 min read
Picture by EWC Esports Esports World Cup 2026 Kicks Off With Star-Studded Ceremony The 2026 Esports World Cup (EWC) kicked off in Paris last night with a grand opening ceremony featuring, amongst others, Aya Nakamura, DJ Snake, Theodora and Mosimann. Until 23 August, over 2,000 athletes from 200 clubs will compete against one another in 25 tournaments. By Stephan Steininger • 2 min read
The group of students and coaches at the Immersive Media Days 2026 (Benedikt Gess/HFF) Campus Immersive Media Days 2026 Showcases Nine Projects from Munich Game Students Nine projects from two cooperative study courses held by several Munich universities together, coached by experts: The Immersive Media Days are a great example of cooperation between games learning and games industry. By Pascal Wagner • 2 min read
Fuhon by Twinleaf Studios gets the biggest funding amount this round (Twinleaf) Funding Medienboard Gives €1,244mil to Games and XR Projects In the third funding round 2026, Medienboard Berlin-Brandenburg funds 11 games and 5 XR projects with 1,244 million euros. By Pascal Wagner • 1 min read
gamescom Gamescom Dev Talk Review: Product/Market Fit In this week's gamescom dev talk review, we look back at a presentation that explores the basics of commercial game marketing. Martin Wein from GameFlex explains what “product-market fit” means, why it's important, and why it's often missed. By Stephan Steininger • 2 min read
gamescom First gamescom dev legal summit Announced On gamescom dev Tuesday this year, the event will for the first time hold a legal summit. It is organised by game and Video Games Europe. By Pascal Wagner • 1 min read