"Video Games" Returns as an Online Magazine
After 25 years, the "Video Games - The Whole World of Video Games" magazine brand is being revived as an online platform for experienced gamers aged 40 and over.
After 25 years, the "Video Games - The Whole World of Video Games" magazine brand is being revived as an online platform for experienced gamers aged 40 and over.
After a 25-year absence, the renowned brand "Video Games" is back (in German: Video Games - Die ganze Welt der Videospiele), reimagined by a new team. The editorial focus remains on reviews, background reports and entertaining content, specifically tailored to gaming enthusiasts over the age of 40 who remember the 'Video Games' brand from the 1990s. The publication is free. Ads from ad networks and clickbait headlines will be avoided, as will Patreon. The website's design is modelled on the magazine's 1993–94 layout.
"It is an honour and a privilege to prove myself as editor-in-chief," says Martin Nagel, who previously served as co-author for Robert Bannert’s Pixelbücher and oversaw the arcade section of Return magazine. He is now responsible for leading the new editorial team. "In any case, I firmly believe in this project and the people accompanying me on this journey." The team includes Thorsten Schreck, Mark Wamsler and Diego Battaglia. New additions to the team are Tim Löffler, Daniel Zant, Dustin Heye and Martin Gebske.
The revival is backed by The Ziska Company UG from Monheim am Rhein in North Rhine-Westphalia. Managing Director Alex Ziska says: "For me, my entire gaming life began when I bought issue 8/92 of Video Games as a ten-year-old. Video Games remained a faithful companion until its end in 2001. Consequently, the brand holds deep emotional significance for me. When I learned that the trademark rights were available, reason initially held me back. In the end, however, emotions won out. The new Video Games is therefore the embodiment of pure idealism and is conceived as a passion project; making money isn’t the goal. It's quite possible that we'll never break even. But at least there’s a Video Games again, and that’s what matters to me!" Ziska intends to stay in the background and let the editorial team do their work.
