Stephan Steininger

Stephan Steininger

Stephan is Editor in Chief


Eintracht Spandau win the EMEA Masters
Just recently, Eintracht Spandau celebrated winning the Prime League (pictured), and now the esports organisation has also won the EMEA Masters © Prime League | Niki Volpert

Eintracht Spandau win the EMEA Masters

After winning the Prime League Championship, Eintracht Spandau have now won the EMEA Masters. They beat Beşiktaş Esports in the final. Eintracht Spandau can be more than satisfied with their sporting success in the first months of the year. A few weeks ago, the Spandau-based esports organisation not only won
By Stephan Steininger 1 min read
Pokémon Takes Monpoké Brand Extension to Europe and Beyond
Bonpoint is the first partner introduced by The Pokémon Company for the expansion of Monpoké products to Europe and beyond. The French company is launching a fashion collection and a skincare line © Bonpoint/Pokémon Company

Pokémon Takes Monpoké Brand Extension to Europe and Beyond

The Pokémon Company has announced the further internationalisation of its Monpoké brand extension, aimed at toddlers and babies. The first partner is the French company Bonpoint. Until now, Monpoké products have only been available in Asia. With this brand extension, The Pokémon Company aims to introduce children to the characters
By Stephan Steininger 1 min read
Turtle Beach Buries German Accessories Brand Roccat
Rene Korte, here at gamescom 2013, founder of Roccat, headed the German branch of Turtle Beach until 2023 © None

Turtle Beach Buries German Accessories Brand Roccat

Five years after its acquisition, Turtle Beach is removing the Roccat brand from its portfolio. However, some product lines of the Hamburg-based brand will continue. Looking for Roccat? Click here" is the current message not only on the German homepage of Turtle Beach. Following the link takes you to
By Stephan Steininger 1 min read
Vigamus Establishes German Subsidiary With Hans Ippisch as Country Manager
Hans Ippisch will be Country Manager of Vigamus Group Deutschland © Vigamus Group

Vigamus Establishes German Subsidiary With Hans Ippisch as Country Manager

The Italian Vigamus Group is internationalising its product range and establishing a subsidiary in Germany. Under the management of Hans Ippisch, Vigamus is initially launching GLOS (Games Localisation School), with Vigamus Academy and Vigamus Museum to follow in 2025. One of the major goals for the internationalisation is to find
By Stephan Steininger 2 min read
FFF Bayern Supported 329 Games With 21,720,997 Euros
Bavaria's Digital Minister Dr Fabian Mehring spoke at the DCP warm-up hosted by FFF Bayern. The 15th anniversary of Bavarian games funding was also celebrated. © GamesMarkt

FFF Bayern Supported 329 Games With 21,720,997 Euros

During the warm-up for tomorrow's German Computer Game Award, FFF Bayern also celebrated the 15th anniversary of games funding in the state of Bavaria. In addition to astonishing figures from Managing Director Dorothee Erpenstein, there were also congratulations from the Bavarian Digital Minister, who was in attendance. On
By Stephan Steininger 2 min read
Womenize! Celebrates its Comeback in Early June
The last time Womenize took place on a larger scale on site before Corona was in 2019 © Grzegorz Karkoszka/Booster Space

Womenize! Celebrates its Comeback in Early June

The return of Womenize! as an onsite event is taking shape. The event will take place on the 5th of June in Berlin. Ticket sales have started. In September last year, Booster Space, the organisers of Womenize!, introduced a new head of Womenize, Madeleine Egger, and held out the prospect
By Stephan Steininger 1 min read
German Games Market Grows and Remains Below €10b Mark
According to game data, the German games market grew by six per cent to EUR 9.97 billion last year © game

German Games Market Grows and Remains Below €10b Mark

In 2023, Germans have spend 9.97 billion euros on games, gaming hardware and fees for online gaming services. This is the result of new market data presented by the industry association game. The market thus grew by around six per cent, although the sub-markets developed very differently. The biggest
By Stephan Steininger 2 min read