"Battleborn": 2K und Gearbox vermarkten "Katze im Sack" Stephan Steininger July 09, 2014 – 1 min read Share this post Angekündigt und schon vorbestellbar: "Battleborn" © None Style consistency through dialogue: the Meshy 3D Agent generates an entire character family from a single prompt — six variants with unified design, proportions and colour palette. (Image: Meshy) Development Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production Advertorial | Generative AI has long been able to produce a 3D model in seconds. For studios, however, its value hinges on a different question: whether the results are consistent enough to actually save production time. By Meshy.ai • 3 min read Matt Bromberg, President and CEO, Unity Development Unity Announces Release of Unity 7 For Q1 2027 At Unite in Seoul, Unity unveiled the roadmap for the release of Unity 7. The beta is set to launch in December. The release is scheduled for Q1 2027. By Stephan Steininger • 1 min read The FROG Conference will take place at Belvedere 21 in November (Picture: Johannes Stoll / Belvedere, Wien) Development Subotron Launches ‘Playing Art’ Competition for Austrian Developers Developers from Austria have until 30 September to submit ideas based on the Belvedere’s Open Content Collection. A jury will select games from these submissions for exhibition at Belvedere 21 and as entries for the Austrian Impact Game Idea 2026 competition. By Stephan Steininger • 1 min read gamescom Full Raw Talent Booth Lineup for gamescom 2026 The Raw Talent booth brings 81 games from university students around Central and Northern Europe to the gamescom expo hall. It's organised by the German Society for Game Studies (DGSW). By Pascal Wagner • 2 min read Business AI-Generated Game Content: When Does It Need a Label? The EU now enforces certain transparency obligations for AI use. What does that mean for the games industry? GamesMarket law columnist Sandra Spensberger analyses the implications for assets, texts and even deep fakes. By Sandra Spensberger • 5 min read Business G+ Refactor Layoffs: The End of FIFA Games or the Beginning of a New Partnership with Electronic Arts? According to U.S. media reports, Refactor Games, co-developer of Netflix’s FIFA game for the World Cup, has laid off 85% of its workforce. Therefore the end of its partnership with EA remains a financial disaster for FIFA, one that only could potentially be reassessed by the investors behind EA. By Stephan Steininger • 3 min read Sir, We Have an Orc Problem © Mumpitz Games Products Sir, We Have an Orc Problem A minimalist tower defense game in which you face tens of thousands of orcs all at once - that's Sir, We Have an Orc Problem. Developed in just four months, the game has been a huge success for Mumpitz Games, a small studio based in Winterhausen, Germany. By Marcel Kleffmann • 2 min read Unbeatable © D-Cell Games and Playstack Products Unbeatable From D-Cell Games and Playstack comes Unbeatable, a rhythm adventure set in a world where music is illegal. It is both a narrative experience and an engaging arcade rhythm game with an extraordinary audiovisual impact. By Marcel Kleffmann • 4 min read Business Razer Strengthens Its Creator Business and Acquires StreamElements Razer has acquired all of StreamElements’ assets from Live Momentum. Operations are set to continue as usual, and StreamElements will remain a separate brand. Razer has nevertheless strengthened its position in the creator market. By Stephan Steininger • 1 min read
Style consistency through dialogue: the Meshy 3D Agent generates an entire character family from a single prompt — six variants with unified design, proportions and colour palette. (Image: Meshy) Development Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production Advertorial | Generative AI has long been able to produce a 3D model in seconds. For studios, however, its value hinges on a different question: whether the results are consistent enough to actually save production time. By Meshy.ai • 3 min read
Matt Bromberg, President and CEO, Unity Development Unity Announces Release of Unity 7 For Q1 2027 At Unite in Seoul, Unity unveiled the roadmap for the release of Unity 7. The beta is set to launch in December. The release is scheduled for Q1 2027. By Stephan Steininger • 1 min read
The FROG Conference will take place at Belvedere 21 in November (Picture: Johannes Stoll / Belvedere, Wien) Development Subotron Launches ‘Playing Art’ Competition for Austrian Developers Developers from Austria have until 30 September to submit ideas based on the Belvedere’s Open Content Collection. A jury will select games from these submissions for exhibition at Belvedere 21 and as entries for the Austrian Impact Game Idea 2026 competition. By Stephan Steininger • 1 min read
gamescom Full Raw Talent Booth Lineup for gamescom 2026 The Raw Talent booth brings 81 games from university students around Central and Northern Europe to the gamescom expo hall. It's organised by the German Society for Game Studies (DGSW). By Pascal Wagner • 2 min read
Business AI-Generated Game Content: When Does It Need a Label? The EU now enforces certain transparency obligations for AI use. What does that mean for the games industry? GamesMarket law columnist Sandra Spensberger analyses the implications for assets, texts and even deep fakes. By Sandra Spensberger • 5 min read
Business G+ Refactor Layoffs: The End of FIFA Games or the Beginning of a New Partnership with Electronic Arts? According to U.S. media reports, Refactor Games, co-developer of Netflix’s FIFA game for the World Cup, has laid off 85% of its workforce. Therefore the end of its partnership with EA remains a financial disaster for FIFA, one that only could potentially be reassessed by the investors behind EA. By Stephan Steininger • 3 min read
Sir, We Have an Orc Problem © Mumpitz Games Products Sir, We Have an Orc Problem A minimalist tower defense game in which you face tens of thousands of orcs all at once - that's Sir, We Have an Orc Problem. Developed in just four months, the game has been a huge success for Mumpitz Games, a small studio based in Winterhausen, Germany. By Marcel Kleffmann • 2 min read
Unbeatable © D-Cell Games and Playstack Products Unbeatable From D-Cell Games and Playstack comes Unbeatable, a rhythm adventure set in a world where music is illegal. It is both a narrative experience and an engaging arcade rhythm game with an extraordinary audiovisual impact. By Marcel Kleffmann • 4 min read
Business Razer Strengthens Its Creator Business and Acquires StreamElements Razer has acquired all of StreamElements’ assets from Live Momentum. Operations are set to continue as usual, and StreamElements will remain a separate brand. Razer has nevertheless strengthened its position in the creator market. By Stephan Steininger • 1 min read